Matrix Posted March 19, 2019 Share Posted March 19, 2019 Forget console quality, Google wants high-end PC performance on every device Bottom line: Google is positioning its new Stadia game streaming service to outperform its console rivals. Given the scale of Google's architecture, it could give the company a huge advantage in the cloud gaming market and provide a great value for casual gamers if they price it competitively. Earlier today at GDC, Google announced Stadia, their entry into the game streaming market that is quickly heating up. During the presentation, the company talked up the advantages of utilizing their datacenters to scale performance far beyond that of traditional consoles. In fact, Google claims Stadia is more powerful than both Xbox One X and PS4 Pro combined. Similar to Microsoft's upcoming xCloud, Stadia uses custom-built servers to physically run games. Google partnered with AMD to ensure each server contains an x86 AMD processor running at 2.7Ghz, 16GB of RAM, and a custom AMD GPU that boasts 10.7 teraflops of performance. Google openly compared Stadia to both Xbox One X and PS4 Pro which run at 6 teraflops and 4.2 teraflops, respectively. Now, by this time I'm sure TechSpot readers are rolling their collective eyes considering many of you build high-end gaming PCs in your sleep. Also, a teraflop isn't necessarily the best indicator of performance, but for comparisons sake, just humor me. An Nvidia GTX 1060 6GB is about 4.4 teraflops, while a GTX 1070 is 6.7 teraflops. However, moving up to a GTX 1080 yields about 9 teraflops and the RTX 2080 is much closer at 10.1 teraflops. This means that Stadia's performance is at least on par with an RTX 2080. On the AMD side, Stadia's performance equates roughly to an RX Vega 56 on paper although in practice the GeForce is much, much faster. I make this comparison to point out the value proposition. Microsoft claims that it wants to bring console quality games to every device. However, what if you could bring PC gaming performance to every device? Depending on how Google monetizes Stadia, it may be worth to simply pay around $20 per month for high-end PC gaming. Considering that a mid to high-end graphics card will cost you at least $350, it would take over a year of paying for Stadia to equal the cost of say an RTX 2060, let alone an RTX 2080 which is closer to $730. For now, Google is promising gameplay at 4K running at 60 frames per second with HDR. That's already better than a lot of gaming rigs out there with Google planning an insane 8K/120fps in the future. Google promises that the scale of its cloud infrastructure will allow gaming at unprecedented levels. With the right pricing and games, Google may be well on its way to becoming the market leader in cloud gaming. View Original Article. Link to comment Share on other sites More sharing options...
The AchieVer Posted March 19, 2019 Share Posted March 19, 2019 Google reveals gaming platform Stadia The Stadia controller comes with a YouTube sharing button and another for Google Assistant. Google has unveiled a new digital gaming platform called Stadia which will stream better-than-console-quality games that have traditionally had to be either downloaded or purchased on disk. At launch it will work on existing desktops, laptops, TVs and phones, said the firm's Phil Harrison. Google also revealed a controller. It looks like a traditional console gamepad but the Stadia version has a button for capturing and sharing gaming directly to YouTube. It was also announced that id Software's major title Doom Eternal will be one of the first games available. No pricing was revealed at the event in San Francisco but the firm did say Stadia would launch in 2019 in the US, UK, Canada and Europe. Google experimented with streaming data-rich games in 2018 with Project Stream, when the tech giant made the Ubisoft game Assassin's Creed: Odyssey available to play to trial participants via the Chrome web browser. This is possible because the games run elsewhere, on Google's own high-end hardware, but users connect to the game with their device via the web. "We learned that we could bring a triple-A game to any device with a Chrome browser and an internet connection," said Google chief executive Sundar Pichai, referring to big-budget titles. Image copyrightBETHESDA Image captionid Software's demon-slayer title Doom Eternal will be among the first games on Stadia. However, many streaming services to date have suffered due to the difficulty of offering high-end games via an internet connection. Gamers have complained of issues with "lag" - the delay between a player performing an action, and the game reacting to that move. In games where split-second reactions are a matter of winning or losing, high latency rates infuriates players. In an attempt to avoid this, Google said its Stadia controller will connect directly to Google's servers via wifi. The company has promised the service will offer games at 4K resolution, at 60 frames per second (fps) - and up to 8K, 120 fps in future. Today's most advanced consoles, the XBox One X and Playstation 4 Pro, can support 4K and 60 fps simultaneously, but only on a limited number of games. How significant is Google's announcement? Google is hoping to leverage its success with YouTube, which is incredibly popular among gamers sharing their skills, to make its own gaming platform a success. "Hundreds of millions of people watch gaming content on YouTube every single day. Our vision is to bring those worlds closer together," said Phil Harrison, Google's newly-hired head of gaming. During an on-stage demonstration, Mr Harrison demonstrated how someone viewing a video on YouTube could press a "play on Stadia" button and begin playing the title within seconds. Image copyrightUBISOFT Image captionAssassin's Creed:Odyssey was streamed during Google's initial Project Stream experiment Randolph Ramsay, editor in chief of gaming news site GameSpot, said the announcement was exciting news for gamers. "It's been a long time since a brand-new platform came along that could challenge the major players like Microsoft and Sony," he told the BBC. Mr Ramsay added that Google would now have to prove that lag and latency could be a thing of the past on Stadia. Some developers also expressed caution. "Stadia looks very ambitious, but how much is the controller, how much is the service, what games do we get, how will ownership work, and how much does it cost to develop, publish and run games on Stadia?" tweeted Dr Serkan Koto, from Tokyo-based games industry consultancy firm Kantan Games. Matthew Bailey, senior analyst at Ovum, told the BBC that if cloud gaming becomes fully mainstream, traditional gaming consoles would be under threat. However he noted that so far the market remains buoyant. "We expect almost 225 million home consoles to be sold worldwide over the next six years, primarily driven by the success of the Nintendo Switch and upgrades to Sony and Microsoft's next generation hardware." Microsoft's Games Stack and EA's Project Atlas share similar aims to Google's Stadia, commented Piers Harding-Rolls, lead games analyst at IHS Markit. "Cloud is the new platform dynamic for the games sector and will be where the future competitive landscape resides," he said. Source Link to comment Share on other sites More sharing options...
Ha91 Posted March 21, 2019 Share Posted March 21, 2019 we would still need high end computers to run all this shit. no? Link to comment Share on other sites More sharing options...
Matrix Posted March 21, 2019 Author Share Posted March 21, 2019 1 hour ago, Ha91 said: we would still need high end computers to run all this shit. no? Good point brother only time will tell lets just hope people like me with basic rigs get use of this Link to comment Share on other sites More sharing options...
Administrator DKT27 Posted March 21, 2019 Administrator Share Posted March 21, 2019 I doubt one would need really high powered computer for this. But I am not fond of these things. For reasons I quote from this article - which is a good article and worth reading: Quote Is this the end of console and PC gaming? Well, No. This is because of one technical problem - the internet. No matter how many links Google removes between the player and its service, there is one thing Google does not have control over. The Internet Service Provider giving you the link to the Google Server is the weakest link in this chain. Also, the penetration of fast internet at home isn't available to all, even in developed nations. So until the problem of broadband is solved, traditional consoles and the PC will still exist. Cloud gaming is one addition to the portfolio of access points for gamers to play on. Only good thing I can think here is that because Google has servers everywhere, the ping times might not be as big as a problem on this. Link to comment Share on other sites More sharing options...
Matrix Posted March 21, 2019 Author Share Posted March 21, 2019 2 minutes ago, DKT27 said: Google has servers everywhere One would think with this abundance of servers that would equate to a better service (not that I am a fan of google) far from it. Link to comment Share on other sites More sharing options...
mjall Posted June 12, 2019 Share Posted June 12, 2019 I would be skeptical using anything from google who records everything as in mobile devices to your emails, etc.... albeit about speed issues and latency Link to comment Share on other sites More sharing options...
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