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  1. Sony Live App/Web 1 Year Subscription In Just 1rs : Apply Code- DKD1YR To Get It In 1rs. Good for People Who Wants To Enjoy Fifa, Cricket And Other Premium Stuff, Plus It's Ad Free 😊 Note-Pay Via Debit card better to avoid "Auto Renewal": I used and yes it WORKED.
  2. PlayStation fans hoping for the next generation of console will have to wait quite a bit longer for a new installment in the console series. President of Sony Interactive Entertainment, Tsuyoshi Kodera has stated that the next PlayStation is three years off, according to the Wall Street Journal. The Playstation 4 was released in 2013, meaning there will be an eight-year-long span between the two consoles. The reason behind this extended development period is, primarily, predicated on the company's desire to shift its focus from hardware to online services. "We're no longer in a time when you can think just about the console or just about the network like they're two different things," Kodera said during a press event. Broadening the functionality of the Playstation does seem to be a likely possibility. Kodera also mentioned that the new generation of Playstation won't be limited to a single, stationary, device. Kodera also made mention of Sony's continued expansion of Playstation Plus, Sony's online distribution platform for the Playstation 4. Plus offers a variety of products and subscriptions to its users, which reached roughly 34 million as of March. The added focus on user mobility and online subscription services will likely mean the next Playstation console will be widely different from its previous generations. With the rise of digital distribution platforms like Steam, mobile gaming, and the portability of the Nintendo Switch the habits of gamers today vary widely from the way console developers traditionally viewed the market. Kodera seems confident in Playstation's future, and claimed the delay of its next console will let the company "prepare [for] the next step, to crouch down so that we can jump higher in the future." Source
  3. TOKYO (Reuters) - Sony Corp (6758.T) said on Tuesday it would pay about $2.3 billion to gain control of EMI, becoming the world’s largest music publisher in an industry that has found new life on the back of streaming services. The acquisition is the biggest strategic move yet by new CEO Kenichiro Yoshida and gives Sony a catalogue of more than 2 million songs from artists such as Kanye West, Sam Smith and Sia. The deal is part of Yoshida’s mission to make revenue streams more stable with rights to entertainment content - a strategy that follows a major revamp by his predecessor which shifted Sony’s focus away from low-margin consumer electronics. β€œThis investment in content intellectual property is a key stepping stone for our long-term growth,” he told a news conference. The spread of the internet led to a shrinking of the music market from around 1999 to 2014, Yoshida said, but added that has turned around with the growth of fixed-price music streaming services. β€œThe rise in digital streaming is also expanding songwriter royalty revenues, with Sony capturing value as manager of the copyrights backed by direct deals with the likes of Spotify, Apple Music, Google Play, SoundCloud and YouTube,” Macquarie analyst Damian Thong said in a report. The deal values EMI Music Publishing at $4.75 billion including debt, more than double the $2.2 billion value given in 2011 when a consortium led by Sony won bidding rights for the company. Sony, which has run the business since then, will buy a 60 percent stake owned by Mubadala Investment Company, lifting its ownership to around 90 percent from 30 percent currently. PEANUTS AND SENSORS EMI currently commands 15 percent of the music publishing industry which combined with its Sony ATV business would make the Japanese giant the industry leader with market share of 26 percent, a company spokesman said. Other major players include Universal Music Group and Warner Music Group although their market share figures were not immediately available. Yoshida, who took the helm in April, also beefed up Sony’s content offerings this month with a $185 million deal to take a 39 percent stake in Peanuts Holdings, the company behind Snoopy and Charlie Brown. Also unveiling a new three-year business plan on Tuesday, Yoshida said on Tuesday that his strategy was to prioritize stable cash flow while minimizing the impact of volatile sales cycles of game consoles and other electronics gadgets. The company said it aims to generate a total of 2 trillion yen ($18 billion) or more in cash flow over the next three years, up by at least a third from the previous three years. Image sensors, a pillar of growth for Sony as it restructured in recent years, as well as gaming are set to be biggest profit contributors. Operating profit at its semiconductor business, which includes image sensors, is expected to grow to 160-200 billion yen in the financial year ending March 2021, compared with a prediction of 100 billion yen for this year. Extending the sensors’ applications beyond smartphones into automotive areas would be key, Yoshida said, adding that investment in sensors will account for the biggest proportion of a planned 1 trillion yen in capital expenditure over three years. But operating profit at its video games unit is expected to fall to between 130 billion yen and 170 billion yen, down from 190 billion yen forecast for this financial year. At that time, its PlayStation 4 would be nearing the end of a game console’s typical life cycle. Sony’s shares finished 2 percent lower, hurt in part by the expected decline in profits for its gaming business. Source
  4. The FTC says that if companies don't change their warranty practices, it may take 'legal action.' The Federal Trade Commission put six companies on notice in early April for illegally telling customers that getting third-party repairs voids the warranty on their electronics. You’ve seen the stickers before and read the messages buried in end user license agreements. Plastered on the back of my PlayStation 4 is a little sticker that says β€œwarranty void if removed.” That’s illegal. Motherboard has obtained copies of the letters via a Freedom of Information Act request and has learned the names of the six companies that were warned. They are Sony, Microsoft, Nintendo, Hyundai, HTC, and computer hardware manufacturer ASUS. The letters were sent by Lois Greisman, the FTC’s associate director of marketing practices, on April 9; the FTC has given each company 30 days to change its official warranty policies and says that it may take legal action against the companies. β€œThis letter places you on notice that violations of the Warranty and FTC Acts may result in legal action,” the letters state in bold, adding that the FTC had reviewed warranty language on each manufacturers’ websites and found it to be infringing. β€œ FTC investigators have copied and preserved the online pages in question, and we plan to review your company's written warranty and promotional materials after 30 days. You should review the Warranty and FTC Acts and if necessary, revise your practices to comply with the Acts' requirements. By sending this letter, we do not waive the FTC's right to take law enforcement action and seek appropriate injunctive and monetary remedies against [company name] based on past or future violations.” The FTC believes all six companies are violating the 1975 Magnuson-Moss Warranty Act, which states that no manufacturer charging more than $5 for a product may put repair restrictions on a device its offering a warranty on. Despite being illegal, many companies have such restrictions. Apple, noticeably absent in this round of of warning letters, often steers customers away from third-party repair services. β€œWarranty language that implies to a consumer acting reasonably under the circumstances that warranty coverage requires the consumer to purchase an article or service identified by brand, trade or corporate name is similarly deceptive and prohibited,” the FTC letters said. The only difference between the letters is that each calls out the specific language from each manufacturer that violates federal law, for example, Microsoft’s Xbox One warranty states β€œMicrosoft is not responsible and this warranty does not apply if your Xbox One or Accessory is...repaired by anyone other than Microsoft.” The FTC letter specifically states that this type of language is illegal. In three cases, the letters also specifically say that the use of warranty-void-if-removed stickers or β€œseals” break the law; language in the Playstation 4, HTC, and Asus warranties mention that the warranties are void if a seal is removed, something that the FTC mentioned it is β€œparticularly concerned” about. Nintendo, HTC, Microsoft, HTC, ASUS, Hyundai, and the FTC did not immediately respond to our request for comment. Full Document By the FTC Source
  5. MWC 2018 was jam-packed with exciting tech, which we had a lot of fun experiencing and reporting on. Hopefully you took just as much enjoyment reading our coverage and hands-on impressions. Just in case you missed something from the busy schedule, we have prepared a quick rundown of all the highlights of the Barcelona venue. And just in case you prefer the more retro approach to things, here are some key points in writing as well: alcatel In keeping with its track record, the TCL company unleashed a slew of new devices complete with some confusing and open-to-change-upon-order specs sheets. To be fair, this year's lineup is a bit more premium than usual, with devices like the flagship alcatel 5 likely to end up in users hands even without a carrier contract deal. Joining its ranks are four alcatel 3 variants - the basic one, 3X, 3V and 3C, all rocking trendy new 18:9 panels. Even the entry-level actatel 1X gets to participate in the extra-tall display fun. Alcatel at MWC 2018 Huawei No real mobile announcements from the Chinese giant this year. Well, that does depend on your definition of mobile, since a new MediaPad M5 tablet did make an appearance, alongside a gorgeous, ultra-light MateBook X Pro laptop. ZTE ZTE's new additions to the budget-friendly Blade family can potentially make a big market splash, given their aggressive sub-$300 pricing. The Blade V9 and Blade V9 VITA promise premium looks, strong mid-ranger specs and a solid camera experience. ZTE also showcased the Tempo GO as a part of the Android Go initiative. ZTE Blade V9 and Blade V9 VITA hands-on Nokia HMD brought a full and rich roster of new devices to Barcelona. The nostalgia train is running on full steam, as the Finnish company officially resurrected the Sirocco branding, in its shiny new Nokia 8 Sirocco flagship. Surprisingly, it was not the only flagship product to appear on stage. Well, a bit debatable, since the Nokia 7 Plus is based on a Snapdragon 660, but they've packaged that in an exquisitely crafted aluminum body with ceramic-like finish. The same overall praise for build quality and bill of materials applies to the new Nokia 6 (2018) as well, refreshed for 2018. HMD has an Android Go offer as well in the retro-infused Nokia 1, complete with Xpress-on covers - another old-school Nokia branding brought back from the glorious days of yore. But all the exchangeable cases in the world pale in retro-coolness compared to the 2018 Nokia 8110 4G - reborn in Matrix-worthy black and banana yellow. Nokia 8 Sirocco, 7 Plus, and 8110 4G hands-on review Samsung As expected, after an avalanche of leaks, Samsung launched the S9 pair at this year's MWC. Design-wise, the Galaxy S9+ and Galaxy S9 are more of a refinement on their predecessors than anything else, but with a lot of extra features and goodies hiding underneath. Some highlights include a dual-aperture main camera for both phones, aided by a secondary snapper on the bigger S9+. [email protected] video recording and slow motion [email protected] are now possible with the new generation of chipsets from Qualcomm and Samsung themselves. And that's just the tip of the iceberg. Samsung Galaxy S9 and S9+ hands-on review Sony A pair of exciting new flagships from the Japanese giant. Pretty controversial ones at that. The Xperia XZ2 and XZ2 Compact feature a fresh new "Ambient Flow" design, a lot curvier than before, complete with 18:9 displays. Underneath, both are true powerhouses, built around the Snapdragon 845 and a refined version of Sony's familiar 19MP Motion Eye camera system. HDR recording and display panels are some of the other highlights in the new Xperia XZ2 pair. The Dynamic Vibration system is a peculiar novelty as well. Sony Xperia XZ2 and XZ2 Compact hands-on review Vivo Vivo managed to soak up quite a lot of the spotlight at this year's MWC with the APEX concept phone. It’s a unique device, or rather a unique tech demo (because it's what it is), for more than a few reasons. Thanks to new advancements in OLED technology, the APEX's 5.99-inch panel spans nearly the entirety of its front and also doubles as a speaker and earpiece. Plus, the company's next generation under-display fingerprint technology now spans the entire bottom half of the screen. To top it all off, the selfie camera pops-up when needed via a small motorized dome. If you haven't done so already, you need to check the vivo APEX out. Vivo APEX concept hands-on: a half-screen fingerprint scanner and a periscope camera Asus Asus also brought a full bag of new handsets to Barcelona, namely a fresh new Zenfone 5 line (not to be confused with the 2014 original). Asus is clearly shooting for feature-rich flagships on a budget with the Zenfone 5 and 5z. Both come with tall 19:9 panels, complete with an iPhone X-style notch, live animated emojis and a generous amount of AI sprinkled all over - a recipe worthy for 2018. With a notch less and some downgrades in internals here and there, the Zenfone 5 Lite still promises to deliver all the software goodies and revamped experience of its bigger sibling. And last, but not least, there is the slightly more traditional Zenfone Max (M1) - no AI treatment for this one, but plenty of juice from the 4,000 mAh battery. Asus Zenfone 5, 5z, 5 Lite hands-on review LG LG jumped hard on the AI bandwagon as well, releasing a new and ambitious in scope ThinkQ platform. To go along with it - a pair of devices, or should we say memory options for the V30, descriptively titled the LG V30S ThinQ and V30S+ ThinkQ, with 6GB of RAM and 128GB or 256GB of storage, respectively. The only other change is the duo of new colors. There wasn't really any new hardware to speak of in LG's "K" lineup either, although, technically, these were refreshed with 2018 versions as well. LG K10/K10+ (2018) and LG K8 (2018) hands-on at MWC So there you have it - the MWC 2018 at a glance. We're looking forward to a few other exciting announcements scheduled for later this month so consider this just the start of an exciting season. Gsmarena.com
  6. Sony took the wrapper off its latest flagship pair at the Barcelona venue today, turning quite a few heads in the process. The Xperia XZ2 and XZ2 Compact represent a brand new look for Sony's mobile line and a pretty bold one at that. Curved sides, arching backs and 2.5D Gorilla Glass 5 fronts are at the core of what Sony is calling its "Ambient Flow" design. Symmetry is still a central part of it all, but gone are the sharper corners and edgy forms of the past, replaced by what the Japanese giant believes to be a naturally fitting shape for the human hand. The fingerprint reader is now mounted on the back and comes with the promise of no more legal issues in the US. Both the XZ2 and XZ2 Compact feature a Gorilla Glass 5 front, an anti-twist metal frame and bezel underneath and IP65/68 rating. The back on the bigger one is also Gorilla Glass 5, making for an interesting reflective, but quite slippery and fingerprint-friendly surface. The Compact substitutes that for a polycarbonate blend, with a mat and significantly easier to clean surface. Sony Xperia XZ2 β€’ Sony Xperia XZ2 Compact And the potentially polarizing changes don't stop there. Both the XZ2 and XZ2 Compact come with trendy new, extra-tall, 18:9 displays - 5.7-inch and 5.0-inch diagonals, respectively. Both pushing pixels at a native FullHD+ resolution, which represents a step up for the Compact, over its XZ1 Compact predecessor. Sony's new panels are also HDR certified and support the BT.2020 standard, which their cameras can now record in as well. That camera in question is the same 19MP, Motion Eye, 1/2.3" Sony IMX400, f/2.0 unit from the Xperia XZ1 generation, complete with all the familiar added features, like 5-axis stabilization, predictive hybrid laser/phase detection/contrast AF, burst AF, IR sensor for white balance, LED flash, dedicated hardware shutter key. However, through a collaboration with Qualcomm on the Snapdragon 845 ISP and the software to go with it, the XZ2 and XZ2 Compact offer a new generation BIONZ image processing algorithm/architecture. It is said to help with overall color rendition, as well as detail reproduction and noise handling in low-light environments. As for new camera features, both phones can record 4K HDR video - potentially a world first on the smatphone scene. It uses the same BT.2020 color standard, in a HEVC 10-bit container - ideal for watching on Sony's new HDR panels. Slow-motion video has seen a bump up in resolution as well and can now be recorded in [email protected], as well. The only caveat being that the size of Sony's custom ISP RAM buffer hasn’t grown, so you can only record 1080p slow-mo for half the duration of 720p. There are some notable changes in the audio department as well. First up, sadly, there is no 3.5mm audio jack on either phone. Quite the letdown, considering the beefy profile that comes with the new design (153 x 72 x 11.1mm for the XZ2 and 135 x 65 x 12.1mm for the Compact). Stereo speakers, however, are still present and even 20% louder compared to the XZ1. The bigger Xperia XZ2 also has a new Dynamic Vibration system. It leverages an advanced, wide-frequency vibration motor to simulate bass in music and enhance notification vibrations. The presence and intensity of the vibration can be controlled on a per-app basis. Sadly, the XZ2 Compact lacks the Dynamic Vibration system - one of its very few hardware differences, compared to the regular XZ2. Another one being the lack of QI Wireless charging, which is present on its sibling. The only other major difference is LTE connectivity. The regular XZ2 is rated for Cat.18 speeds, while the smaller one has to live with Cat.15. Other than that, the pair are identical in hardware prowess and are based around the new Snapdragon 845 beastly chipset, coupled with 4GB of RAM and 64GB of UFS storage, expandable through microSD. The latter is on a hybrid tray, so you do have to choose between two SIM cards, or extra storage. Other shared specs include Wi-Fi ac, NFC, Bluetooth 5.0,GPS and GLONASS and USB 3.1 Type-C. The smaller size of the Compact did slash the battery capacity a bit, bringing it down to 2870mAh, compared to 3180mAh on the regular XZ2. The Xperia XZ2 is available in Liquid Black, Liquid Silver, Deep Green (Petroleum Blue) and Ash Pink colors, while the XZ2 Compact has Black, White Silver, Moss Green and Coral Pink dyes. Both are expected to hit shelves some time in late March or early April, with no world on pricing yet. Joining them at the announcement event were two types of official covers - the Style Cover Touch and Style Cover Stand in a plethora of colors. Also, a new Y-style Type-C adapter for simultaneous charging and audio out, which will be bundled with every XZ2 and XZ2 Compact unit. Other announcements include a pair of headphones- the wired/wireless SBH90C and the STH40D. Also, a WCH20 wireless QI charging dock, with a detachable stand and both horizontal and vertical modes of operation. Gsmarena.com
  7. Earlier this week, Mass Effect: Andromeda launched to a somewhat muted response. Beyond the interface issues and lackluster animations frequently cited by critics, the Xbox One and vanilla PS4 suffer from performance issues as well. Now, we have a better idea of how well the PC version holds up. The Digital Foundry team gave the early stages a run-through on a high-end gaming PC, and found some substantial improvements. Not only can existing graphics cards handle the game running at 4K at 30fps, but the 1080p60 option is solid as well. Compared with the 1080p30 target on the base PS4 and the 900p30 target on the Xbox One, both configs are superb if you have the hardware to handle it. While playing the game on the PC doesn’t do away with many of Mass Effect: Andromeda’s major shortcomings, there are some noticeable improvements over the consoles. On high-end settings, the environmental poly-count is higher, the textures are much clearer, and the density of foliage in some areas is expanded. Add in sharper shadows and a much improved depth-of-field effect, and it’s clear that BioWare gave the PC version a lot of love. Of course, all of these improvements hinge on your PC’s internals. If you’re stuck with an older GPU, limited RAM, and a spinning drive, you likely won’t see much of a difference. But if you meet or exceed the recommended specs, you should be good to go. For the last few days, we’ve been playing Andromeda on the PS4 Pro with mixed results. It’s definitely a huge step up from our time spent with EA Access on the Xbox One, but there’s plenty of room for improvement. For the most part, performance has been acceptable. There are small hitches when exploring planets in the Nomad, and some conversations with your crew suffer from some stuttering, but the 30fps target is workable. We’re still waiting to see a full breakdown of the game running on the Pro, but we can safely say it’s not busted. And on the upside, some of the most irritating issues on the PS4 Pro could be improved by a faster drive and a mild performance patch. Texture pop-in, menu lag, and pauses between dialogue triggers might be lessened with an SSD. We’ll be testing that theory in the coming days, and will report back if we see a huge difference. Source
  8. Sony Xperia XZ Premium Smartphone makers don’t seem to run out of ideas when it comes to bringing new features and innovation to their products, in an attempt to make it easier for consumers to use them. Sony has just patented phone-to-phone wireless charging technology. The concept is quite interesting, Sony is thinking about a technology that would allow the smartphone’s battery to charge from another device, via NFC. The method would let users jump start a smartphone from another device, while also connect to both WiFi and power when entering a room. Sony’s method proposes adding a second wireless antenna for Near Field Communications (NFC) for transferring power rather than data. The phone could then be recharged from another smartphone, a refrigerator, washing machine or any other device that has a NFC power transmitter. Sony’s method comes with some limitations However, there’s a limitation that allows users to recharge a phone only if the device that is charging from is connected to a power outlet. Sony suggests that the option to charge a device wirelessly would show up on smartphones much like WiFi hotspots and users would be able to choose which to take charge from. The patent application was filed back in November last year, but was posted by the US Patent and Trademark Office only this month. It remains to be seen if Sony intends to start working on such a technology and include it in future flagships. Smartphone makers file multiple patents for new ideas, but not all of them reach development stages. Current wireless technology doesn’t support such a new method. The technology allows devices to charge over very short distances without cables, the main advantage being that users no longer need to plug and unplug phones in order to charge. They can simply place them on wireless charging ports and pick them up when they reach a full charge. The most popular standard for wireless charging is QI, supported by a number of companies, including Samsung, Google and Nokia. Source
  9. fumia

    RX460 on Sony TV

    Hi guys, need a bit help currently my display setup are RX460 Nitro with Sony TV as Display with HDMI cable http://www.sony.co.id/en/electronics/televisions/r300c-series/specifications Driver : whql-win10-64bit-radeon-software-crimson-16.9.2-sep29 the problem is when I try to setup the resolution display more than 1366x768 it will be kinda blur and the W10 will tell native resolution for the TV is 1366x768 in the TV Spec it show can support until 1080 :/ do I need do some setup to make it work at 1080?
  10. Sony Products Multikeygen v2.7 Keygen and Patch Only-DI Digital Insanity NFO [D]igital [I]nsanity b! β–ˆβ–ˆβ–€β–€β–€β–€β–€β–€β–€β–€β–€β–€β–€β–€β–€β–€β–€β–€β–€β–€β–€β–€β–€β–€β–€β–€β–€β–€β–€β–€β–€β–€β–€β–€β–€β–€β–€β–€β–€β–€β–€β–€β–€β–€β–€β–€β–€β–€β–€β–€β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ β–ˆβ–ˆ β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–„ β–€β–€β–€ β–„β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–„ β–€β–€β–€ β–„β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–„ β–„β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–„ β–ˆβ–ˆβ–ˆ β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ β–ˆβ–ˆ β–ˆβ–ˆβ–ˆ β–ˆβ–ˆβ–ˆ β–ˆβ–ˆβ–ˆ β–ˆβ–ˆβ–ˆ β–ˆβ–ˆβ–ˆ β–ˆβ–ˆβ–ˆ β–ˆβ–ˆβ–ˆ β–ˆβ–ˆβ–ˆ β–ˆβ–ˆβ–ˆ β–ˆβ–ˆβ–ˆ β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ β–ˆβ–ˆ β–ˆβ–ˆβ–ˆ β–ˆβ–ˆβ–ˆ β–ˆβ–ˆβ–ˆ β–ˆβ–ˆβ–ˆ β–ˆβ–ˆβ–ˆ β–ˆβ–ˆβ–ˆ β–„β–„β–„β–„β–„β–ˆβ–ˆβ–ˆ β–ˆβ–ˆβ–ˆ β–„β–„β–„ β–ˆβ–ˆ β–ˆβ–ˆ β–ˆβ–ˆβ–ˆ β–ˆβ–ˆβ–ˆ β–ˆβ–ˆβ–ˆ β–ˆβ–ˆβ–ˆ β–€β–ˆβ–ˆβ–ˆ β–ˆβ–ˆβ–ˆ β–ˆβ–ˆβ–ˆ β–ˆβ–ˆβ–ˆ β–ˆβ–ˆβ–ˆ β–ˆβ–ˆβ–ˆ β–ˆβ–ˆβ–ˆ β–ˆβ–ˆ β–ˆβ–ˆ β–ˆβ–ˆβ–ˆ β–ˆβ–ˆβ–ˆ β–ˆβ–ˆβ–ˆ β–ˆβ–ˆβ–ˆ β–ˆβ–ˆβ–ˆ β–ˆβ–ˆβ–ˆ β–ˆβ–ˆβ–ˆ β–ˆβ–ˆβ–ˆ β–ˆβ–ˆβ–ˆ β–ˆβ–ˆβ–ˆ β–ˆβ–ˆβ–ˆ β–ˆβ–ˆ β–ˆβ–ˆ β–€β–€β–€β–€β–€β–€β–€ β–€β–€β–€ β–€β–€β–€β–€β–€β–€ β–€β–€β–€ β–€β–€β–€ β–€β–€β–€β–€β–€β–€ β–€β–€β–€β–€β–€β–€ β–„β–ˆβ–ˆ β–ˆβ–€β–€β–€β–ˆβ–ˆβ–€β–€β–€β–€β–€β–ˆβ–ˆβ–ˆβ–€β–€β–€β–€β–€β–ˆβ–ˆβ–ˆβ–€β–€β–€β–€β–€β–ˆβ–ˆβ–ˆβ–€β–€β–€β–€β–€β–ˆβ–ˆβ–€β–€β–€β–ˆβ–ˆβ–€β–€β–€β–€β–€β–ˆβ–ˆβ–€β–€β–ˆβ–ˆβ–ˆβ–€β–€β–ˆ β–ˆβ–€β–€β–€β–ˆ β–ˆ β–ˆ β–ˆ β–ˆ β–ˆ β–ˆ β–ˆ β–ˆβ–€β–€β–€β–ˆβ–„β–„ β–„β–„β–ˆ β–€β–ˆβ–€ β–ˆ β–ˆ β–ˆ β–ˆ β–ˆ β–ˆβ–„β–„β–„β–ˆβ–€β–€β–€β–€ β–ˆ β–ˆ β–ˆ β–ˆβ–ˆβ–ˆ β–ˆβ–ˆβ–ˆβ–ˆβ–„ β–„β–ˆβ–ˆ β–ˆ β–ˆ β–ˆ β–ˆβ–„β–„β–„β–„ β–ˆ β–ˆ β–ˆ β–ˆ β–ˆ β–ˆβ–ˆβ–ˆ β–ˆβ–ˆβ–ˆβ–ˆβ–ˆ β–ˆβ–ˆβ–ˆ β–ˆ β–ˆ β–ˆ β–ˆ β–ˆ β–ˆ β–ˆ β–ˆ β–ˆ β–ˆ β–ˆβ–ˆβ–ˆ β–ˆβ–ˆβ–ˆβ–ˆβ–ˆ β–ˆβ–ˆβ–ˆβ–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–ˆ β–ˆ β–ˆ β–ˆβ–„ β–€ β–„β–ˆβ–„ β–€ β–„β–ˆ β–ˆ β–ˆ β–ˆβ–ˆβ–ˆ β–ˆβ–ˆβ–ˆβ–ˆβ–ˆ β–ˆβ–ˆβ–ˆβ–„β–„β–„β–„β–„β–„β–„β–„β–„β–€β–€β–€β–€β–€β–€β–€β–€β–€β–€β–€β–€β–€β–€β–€β–€β–€β–€β–€β–€β–€β–€β–€β–€β–€β–€β–€β–€β–€β–€β–€β–€β–€β–€β–€β–€β–€β–€β–€β–€β–€β–€β–€β–€β–€β–€β–€β–€β–€β–€β–€β–€β–€β–€β–€β–€β–€β–€β–€β–€β–€β–€β–€β–€β–€β–€β–€β–€β–€β–€β–€β–€β–€β–ˆβ–ˆβ–ˆβ–ˆβ–ˆ We are the dreamers of dreams... β–„β–ˆβ–ˆβ–ˆβ–ˆβ–€ β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–ˆβ–ˆβ–ˆβ–ˆβ–€β–€β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ Today's magic presented by the Digital Insanity heroes is:β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ Sony Products Multikeygen v2.7 β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ Cracker [ Brainrain & DarkSide ] Protection [ Serial ]β–ˆβ–ˆβ–ˆβ–ˆβ–ˆ Supplier [ Digital Insanity ] Release Date [ 25/01/2015 ]β–ˆβ–ˆβ–ˆβ–ˆβ–ˆ Packager [ Digital Insanity ] Release Type [ Keygen + Patch ]β–ˆβ–ˆβ–ˆβ–ˆβ–ˆ Tester [ Digital Insanity ] Release Size [ 1x4.77mb ] β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–„ β–€β–€β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„ β”Œβ”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ β”‚ [ Description ] β”‚ β–ˆβ–ˆβ–ˆβ–ˆβ–ˆ β””β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”˜ β–ˆβ–ˆβ–ˆβ–ˆβ–ˆ β–ˆβ–ˆβ–ˆβ–ˆβ–ˆ This release works for the following softwares: β–ˆβ–ˆβ–ˆβ–ˆβ–ˆ β–ˆβ–ˆβ–ˆβ–ˆβ–ˆ * moviEZ HD 1.0 Series β–ˆβ–ˆβ–ˆβ–ˆβ–ˆ * SpectraLayers Pro 1.0 Series β–ˆβ–ˆβ–ˆβ–ˆβ–ˆ * SpectraLayers Pro 2.0 Series β–ˆβ–ˆβ–ˆβ–ˆβ–ˆ * Catalyst Browse 1.0 Series β–ˆβ–ˆβ–ˆβ–ˆβ–ˆ * Catalyst Prepare 1.0 Series β–ˆβ–ˆβ–ˆβ–ˆβ–ˆ * Sound Forge 9.0 Series β–ˆβ–ˆβ–ˆβ–ˆβ–ˆ * Sound Forge 10.0 Series β–ˆβ–ˆβ–ˆβ–ˆβ–ˆ * Sound Forge 11.0 Series β–ˆβ–ˆβ–ˆβ–ˆβ–ˆ * Sound Forge Audio Studio 9.0 Series β–ˆβ–ˆβ–ˆβ–ˆβ–ˆ * Sound Forge Audio Studio 10.0 Series β–ˆβ–ˆβ–ˆβ–ˆβ–ˆ * DVD Architect Pro 4.5-5.0 Series β–ˆβ–ˆβ–ˆβ–ˆβ–ˆ * DVD Architect Pro 5.2 Series β–ˆβ–ˆβ–ˆβ–ˆβ–ˆ * DVD Architect Pro 6.0 Series β–ˆβ–ˆβ–ˆβ–ˆβ–ˆ * DVD Architect Studio 4.5 Series β–ˆβ–ˆβ–ˆβ–ˆβ–ˆ * DVD Architect Studio 5.0 Series β–ˆβ–ˆβ–ˆβ–ˆβ–ˆ * Vegas Pro 8.0 Series β–ˆβ–ˆβ–ˆβ–ˆβ–ˆ * Vegas Pro 8.1 (64 bit) Series β–ˆβ–ˆβ–ˆβ–ˆβ–ˆ * Vegas Pro 9.0 (32 and 64 bit) Series β–ˆβ–ˆβ–ˆβ–ˆβ–ˆ * Vegas Pro 10.0 (32 and 64 bit) Series β–ˆβ–ˆβ–ˆβ–ˆβ–ˆ * Vegas Pro 11.0 (32 and 64 bit) Series β–ˆβ–ˆβ–ˆβ–ˆβ–ˆ * Vegas Pro 12.0 (64 bit) Series β–ˆβ–ˆβ–ˆβ–ˆβ–ˆ * Vegas Pro 13.0 (64 bit) Series β–ˆβ–ˆβ–ˆβ–ˆβ–ˆ * Vegas Movie Studio 8.0 Series β–ˆβ–ˆβ–ˆβ–ˆβ–ˆ * Vegas Movie Studio 9.0 Series β–ˆβ–ˆβ–ˆβ–ˆβ–ˆ * Vegas Movie Studio 13.0 (32 & 64 bit) Series β–ˆβ–ˆβ–ˆβ–ˆβ–ˆ * Vegas Movie Studio Platinum 8.0 Series β–ˆβ–ˆβ–ˆβ–ˆβ–ˆ * Vegas Movie Studio Platinum 9.0 Series β–ˆβ–ˆβ–ˆβ–ˆβ–ˆ * Vegas Movie Studio HD 9.0 Series β–ˆβ–ˆβ–ˆβ–ˆβ–ˆ * Vegas Movie Studio HD 11.0 Series β–ˆβ–ˆβ–ˆβ–ˆβ–ˆ * Vegas Movie Studio HD Platinum 10.0 Series β–ˆβ–ˆβ–ˆβ–ˆβ–ˆ * Vegas Movie Studio HD Platinum 11.0 Series β–ˆβ–ˆβ–ˆβ–ˆβ–ˆ * Vegas Movie Studio Platinum 12.0 (32 and 64 bit) Series β–ˆβ–ˆβ–ˆβ–ˆβ–ˆ * Vegas Movie Studio Platinum 13.0 (32 & 64 bit) Series β–ˆβ–ˆβ–ˆβ–ˆβ–ˆ * ACID Music Studio 7.0 Series β–ˆβ–ˆβ–ˆβ–ˆβ–ˆ * ACID Music Studio 8.0 Series β–ˆβ–ˆβ–ˆβ–ˆβ–ˆ * ACID Music Studio 9.0 Series β–ˆβ–ˆβ–ˆβ–ˆβ–ˆ * ACID Music Studio 10.0 Series β–ˆβ–ˆβ–ˆβ–ˆβ–ˆ * ACID Pro 7.0 Series β–ˆβ–ˆβ–ˆβ–ˆβ–ˆ * ACID Pro 6.0d (Build 363) β–ˆβ–ˆβ–ˆβ–ˆβ–ˆ * CD Architect 5.2c (Build 214) β–ˆβ–ˆβ–ˆβ–ˆβ–ˆ * Cinescore 1.0c (Build 271) β–ˆβ–ˆβ–ˆβ–ˆβ–ˆ * Photo Go 1.0b (Build 123) β–ˆβ–ˆβ–ˆβ–ˆβ–ˆ * Noise Reduction Plugin 2.0h (Build 451) β–ˆβ–ˆβ–ˆβ–ˆβ–ˆ * Dolby Digital AC-3 Pro Plugin 1.0 (Build 3060) β–ˆβ–ˆβ–ˆβ–ˆβ–ˆ * MainConcept MPEG-1&2 Pro Plugin 2.0 (Build 2022) β–ˆβ–ˆβ–ˆβ–ˆβ–ˆ * Mayhem Plugin 1.0 β–ˆβ–ˆβ–ˆβ–ˆβ–ˆ * Production Assistant 1.0 β–ˆβ–ˆβ–ˆβ–ˆβ–ˆ * Production Assistant 2.0 β–ˆβ–ˆβ–ˆβ–ˆβ–ˆ β–ˆβ–ˆβ–ˆβ–ˆβ–ˆ NEW: β–ˆβ–ˆβ–ˆβ–ˆβ–ˆ β–ˆβ–ˆβ–ˆβ–ˆβ–ˆ * SpectraLayers Pro 3.0 Series β–ˆβ–ˆβ–ˆβ–ˆβ–ˆ β–ˆβ–ˆβ–ˆβ–ˆβ–ˆ β–ˆβ–ˆβ–ˆβ–ˆβ–ˆ For more info,visit -> http://www.sonycreativesoftware.com β–ˆβ–ˆβ–ˆβ–ˆβ–ˆ β–„β–ˆβ–ˆβ–ˆβ–ˆβ–ˆ β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–ˆβ–ˆβ–ˆβ–ˆβ–€β–€β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ”Œβ”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”β–ˆβ–ˆβ–ˆβ–ˆβ–ˆ β”‚ [ Install notes ] β”‚β–ˆβ–ˆβ–ˆβ–ˆβ–ˆ β””β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”˜ β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ This is a universal multikeygen like the previous was and itβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ will work till the authors modify the protection scheme,β–ˆβ–ˆβ–ˆβ–ˆβ–ˆ that's why we didn't write exact version and build numbers. β–ˆβ–ˆβ–ˆβ–ˆβ–ˆ β–ˆβ–ˆβ–ˆβ–ˆβ–ˆ Unpack the release. β–ˆβ–ˆβ–ˆβ–ˆβ–ˆ Run our keygen. (Under Vista/Win7/Win8 do it with β–ˆβ–ˆβ–ˆβ–ˆβ–ˆ administrator rights!) β–ˆβ–ˆβ–ˆβ–ˆβ–ˆ Select the product that you would like to register. β–ˆβ–ˆβ–ˆβ–ˆβ–ˆ Make sure that you are not running any Sony apps! Press β–ˆβ–ˆβ–ˆβ–ˆβ–ˆ Patch button, and select the application's directory. (for β–ˆβ–ˆβ–ˆβ–ˆβ–ˆ example C:\Program Files\Sony\Vegas Pro 8.0) Then select theβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ Shared Plugins folder if needed. Now you can run the app β–ˆβ–ˆβ–ˆβ–ˆβ–ˆ that you are going to register. Press Generate button for β–ˆβ–ˆβ–ˆβ–ˆβ–ˆ Serial Number and Authentication Code. (These codes are workβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ in pair!) After you passed the serial number form, select β–ˆβ–ˆβ–ˆβ–ˆβ–ˆ activation from Another Computer... β–ˆβ–ˆβ–ˆβ–ˆβ–ˆ Enjoy. β–ˆβ–ˆβ–ˆβ–ˆβ–ˆ β–ˆβ–ˆβ–ˆβ–ˆβ–ˆ Note: β–ˆβ–ˆβ–ˆβ–ˆβ–ˆ If you want to render something to AC-3 Pro format in β–ˆβ–ˆβ–ˆβ–ˆβ–ˆ Vegas Pro, then select the appropriate DVD Architect Pro β–ˆβ–ˆβ–ˆβ–ˆβ–ˆ 4.5-5.0 Series in the keygen, click patch button, then β–ˆβ–ˆβ–ˆβ–ˆβ–ˆ select the Sony Vegas Pro (!) folder, click OK and your β–ˆβ–ˆβ–ˆβ–ˆβ–ˆ problem is solved. (It doesn't matter if the keygen gives β–ˆβ–ˆβ–ˆβ–ˆβ–ˆ you an error that the files are already patched or so, it β–ˆβ–ˆβ–ˆβ–ˆβ–ˆ will be pretty good) β–ˆβ–ˆβ–ˆβ–ˆβ–ˆ β–ˆβ–ˆβ–ˆβ–ˆβ–ˆ If you click Patch button and then Cancel button, the β–ˆβ–ˆβ–ˆβ–ˆβ–ˆ selected app will be unregistered. β–ˆβ–ˆβ–ˆβ–ˆβ–ˆ β–ˆβ–ˆβ–ˆβ–ˆβ–ˆ After plugin registration you'll have to restart the app to β–ˆβ–ˆβ–ˆβ–ˆβ–ˆ take effect. β–ˆβ–ˆβ–ˆβ–ˆβ–ˆ β–ˆβ–ˆβ–ˆβ–ˆβ–ˆ There's an AC3 Pro related bug in Sound Forge 10/11. To β–ˆβ–ˆβ–ˆβ–ˆβ–ˆ solve the issue we packed a file named Sound Forge 10 β–ˆβ–ˆβ–ˆβ–ˆβ–ˆ bugfix.reg. You have to generate a key for the AC3 plugin β–ˆβ–ˆβ–ˆβ–ˆβ–ˆ with our keygen and then overwrite the appropriate fields β–ˆβ–ˆβ–ˆβ–ˆβ–ˆ (CurrentKey, keyRegFile) with it in the regfile. After that,β–ˆβ–ˆβ–ˆβ–ˆβ–ˆ doubleclick on the regfile, start SF 10/11 and smile. β–ˆβ–ˆβ–ˆβ–ˆβ–ˆ β–ˆβ–ˆβ–ˆβ–ˆβ–ˆ For registering SpectraLayers: β–ˆβ–ˆβ–ˆβ–ˆβ–ˆ β–ˆβ–ˆβ–ˆβ–ˆβ–ˆ Click Patch button. Disable your internet connection (or β–ˆβ–ˆβ–ˆβ–ˆβ–ˆ block the application with firewall). Start the program. β–ˆβ–ˆβ–ˆβ–ˆβ–ˆ Click Offline button. Fill the regdata in the appropriate β–ˆβ–ˆβ–ˆβ–ˆβ–ˆ form as shown in the dialogbox. (the first one is the serialβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ number, the second one is the authentication code) β–ˆβ–ˆβ–ˆβ–ˆβ–ˆ β–ˆβ–ˆβ–ˆβ–ˆβ–ˆ For registering moviEZ HD: β–ˆβ–ˆβ–ˆβ–ˆβ–ˆ β–ˆβ–ˆβ–ˆβ–ˆβ–ˆ Click Patch button. Disable your internet connection (or β–ˆβ–ˆβ–ˆβ–ˆβ–ˆ block the application with firewall). Click Generate button,β–ˆβ–ˆβ–ˆβ–ˆβ–ˆ and you should see a messagebox about writing registry keys β–ˆβ–ˆβ–ˆβ–ˆβ–ˆ were successful. You can run the application β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–€β–ˆβ–ˆβ–ˆβ–ˆβ–„ β–€β–€β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„ β”Œβ”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ β”‚ [ About the team and some thing what's worth to know... ] β”‚ β–ˆβ–ˆβ–ˆβ–ˆβ–ˆ β””β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”˜ β–ˆβ–ˆβ–ˆβ–ˆβ–ˆ Some people met in a hidden place of the internet long time β–ˆβ–ˆβ–ˆβ–ˆβ–ˆ ago. They realized quickly that they are interested in the β–ˆβ–ˆβ–ˆβ–ˆβ–ˆ same things, and their thinking is similar too. A nice β–ˆβ–ˆβ–ˆβ–ˆβ–ˆ friendship started, and they were working on a lot of common β–ˆβ–ˆβ–ˆβ–ˆβ–ˆ reversing projects. Later this friendship wasn't only β–ˆβ–ˆβ–ˆβ–ˆβ–ˆ "virtual", they became friends in real life too. This is what β–ˆβ–ˆβ–ˆβ–ˆβ–ˆ makes us a REAL team... We are dedicated to do quality β–ˆβ–ˆβ–ˆβ–ˆβ–ˆ keygens. Don't cry with stupid requests, nobody cares about β–ˆβ–ˆβ–ˆβ–ˆβ–ˆ it, because we are reversing for OUR entertainment and not β–ˆβ–ˆβ–ˆβ–ˆβ–ˆ for yours! We aren't a new team, just our name seems to be β–ˆβ–ˆβ–ˆβ–ˆβ–ˆ new. In the years we got some friend, contact and "fan". An β–ˆβ–ˆβ–ˆβ–ˆβ–ˆ important note to our "fans": We put a hidden trojan in every β–ˆβ–ˆβ–ˆβ–ˆβ–ˆ release, so when you execute our keygen, it logs all activity β–ˆβ–ˆβ–ˆβ–ˆβ–ˆ in your computer and sends it to the FBI. HAHA, DIE ALL β–ˆβ–ˆβ–ˆβ–ˆβ–ˆ FUCKIN NOBODIES! And finally a few thinks about legality, β–ˆβ–ˆβ–ˆβ–ˆβ–ˆ copyright, etc: We give a shit on the users, we don't support β–ˆβ–ˆβ–ˆβ–ˆβ–ˆ any torrents, DCs and other gay things.Our releases are β–ˆβ–ˆβ–ˆβ–ˆβ–ˆ internal, ONLY for the scene. It's not our business that the β–ˆβ–ˆβ–ˆβ–ˆβ–ˆ scene is full of shitbones who spread the releases to public β–ˆβ–ˆβ–ˆβ–ˆβ–ˆ places. It's not our fault that idiots own this world... β–ˆβ–ˆβ–ˆβ–ˆβ–ˆ β–ˆβ–ˆβ–ˆβ–ˆβ–ˆ "Coolin' out with style - like back in the days. β–ˆβ–ˆβ–ˆβ–ˆβ–ˆ Representin' the skills, puttin' suckers in their place..." β–ˆβ–ˆβ–ˆβ–ˆβ–ˆ β–„β–ˆβ–ˆβ–ˆβ–ˆβ–ˆ β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–ˆβ–ˆβ–ˆβ–ˆβ–€β–€β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ”Œβ”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”β–ˆβ–ˆβ–ˆβ–ˆβ–ˆ β”‚ [ Greetings ] β”‚β–ˆβ–ˆβ–ˆβ–ˆβ–ˆ β””β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”˜ β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ Greetings to all souls in hell...β–€β–ˆβ–ˆβ–ˆβ–ˆβ–„ β–€β–€β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„ β”Œβ”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ β”‚ [ Contact ] β”‚ β–ˆβ–ˆβ–ˆβ–ˆβ–ˆ β””β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”˜ β–ˆβ–ˆβ–ˆβ–ˆβ–ˆ β–ˆβ–ˆβ–ˆβ–ˆβ–ˆ If you are skilful enough, you may reach us... β–ˆβ–ˆβ–ˆβ–ˆβ–ˆ β–„β–ˆβ–ˆβ–ˆβ–ˆβ–ˆ β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–ˆβ–ˆβ–ˆβ–ˆβ–€β–€β–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆβ–ˆ [ NFO Created by b & Last Updated on 09/02/2007 ]β–€β–ˆβ–ˆβ–ˆβ–ˆβ–„ β–€β–€β–ˆβ–ˆβ–ˆβ–ˆβ–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„β–„ This release works for the following softwares: Whats NEW: SpectraLayers Pro 3.0 SeriesDownload http://www.mirrorcreator.com/files/1SDZFSJX β”Œβ”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β” β”‚ [ Install notes ] β”‚ β””β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”˜
  11. CJEU rejects French citizen's complaint, claims consumers want pre-loaded software. The sale of a computer equipped with pre-installed software isn't an unfair commercial practice because most customers prefer to buy a laptop they can use straight away, Europe’s top court has ruled in a victory for Sony. "Failure to indicate the price of each item of pre-installed software" isn't misleading, the Court of Justice of the European Union added in its ruling (PDF) on Wednesday. The CJEU was asked to intervene after French citizen Vincent Deroo-Blanquart took Sony to court for failing to reimburse the cost of pre-installed softwareβ€”Windows Vista Home Premium operating systemβ€”that he did not wish to use on a laptop. Sony refused and instead offered to cancel the sale altogether. Deroo-Blanquart sued on the basis of a 2005 EU directive on unfair business-to-consumer commercial conduct that prohibits practices that "distort the economic behaviour of consumers." He argued there was no option to purchase the same model of computer without the pre-installed software, nor was the price of each item of software indicated. In its judgment, the court threw out those gripes. The CJEU said: It also took the view that the failure to indicate the price of each item of software is not such as to prevent the consumer from making an informed transactional decision. However, the CJEU doesn't rule on the dispute itself. It's left up to the national court, in this case the French Cour de Cassation. It's worth noting that the ruling could be bad news for free software, which is rarely offered on new machines. If Europe's highest court had gone the other way, then open source might have been more widely offered and used. Article source
  12. Sony Leak Points To PlayStation Now Coming To Windows PC - Updated Site metadata hints at news; follows Amazon France listing for PC controller adapter. Update, 8/23 2:35 p.m. EDT: Sony has now confirmed both the DualShock USB Adaptor and the launch of PlayStation Now for Windows PCs. That service will launch in European territories on Wednesday, August 24; a North American launch of the game-streaming service will come "soon after." The DualShock USB Adaptor will work only with the DualShock 4 controller, as opposed to the PS3's DualShock 3, and will cost $25 when it launches in North America in "early September." (European users can expect their version to launch on September 15, but that version's price hasn't yet been announced.) Its compatibility with Windows games will come down to whether games support the DS4's specific features, including light-bar colorization and touch-pad compatibility. Original report: PlayStation Now, Sony's two-year-old game-streaming service, will soon come to Windows PCs, if an incorrect image tag on a Sony blog post is meant to be believed. Game-news sleuth Wario64 posted the discovery on Tuesday after mousing over an image promoting the upcoming PlayStation VR Worlds game. Upon doing so, a caption for something entirely different popped up: "PS Now on PC Announce Post by PlayStation Europe, on Flickr." Ars confirmed the caption was still live as of press time, though a peek at the blog post's metadata didn't point to any links to such a news post. The news follows a report from French gaming news site Gamekult earlier in August that suggested PS Now would first be announced for Windows PCs in Europe on August 23, with American users getting a crack one week later. Amazon France may have also let the streaming cat out of the bag on Tuesday by launching a product page for a "DualShock USB adapter for PlayStation 4," which could be used to more easily connect the PS4's DualShock 4 controller to Windows PCsβ€”though thanks to an empty product description, that's only speculation. PlayStation Now currently allows gamers on PlayStation 4 consoles, PS Vita handhelds, and select smart TVs, to stream older PS3 games from a cloud service. Our testing has shown improved latency since its 2014 launch, and thanks to a broad game library, the offering is among the best in the nascent game-streaming industryβ€”so long as you don't mind being stuck with years-old PS3 games. We have asked Sony to confirm the legitimacy of the photo caption in question and will update this report with any response. Source
  13. One of the ways manufacturers coerce users not to modify or even open hardware they’ve purchased is through warranty-void-if-removed stickers. These stickers are common on electronics equipment β€” Microsoft uses them on the Xbox One, Sony has them on the PS4, and you’ve probably owned a phone that had at least one somewhere. These stickers are almost certainly illegal, as Motherboard points out in relation to the new Xbox One S. The problem with the stickers is that they run afoul of the FCC’s rules on tying repair services to specific products. This issue is also probably why Apple agreed to change its practices regarding iPhones, when devices that had been repaired by third-party shops would then suddenly fail when upgraded to Apple’s latest operating system. β€œThe stickers could be deceptive by implying consumers can’t use parts the warrantor doesn’t pre-approve, which violates the anti-tying provisions of MMWA,” FTC spokesperson Frank Dorman told Vice. This practice isn’t remotely unique to Microsoft. The PS4 does the same thing. Companies don’t like to talk about these policies, most likely because they don’t want to admit they’ve been doing something illegal for decades. Laws like the 1975 Magnuson–Moss Warranty Act were passed to prevent companies from tying customers to expensive repair contracts, or requiring customers to use only approved hardware installed by β€œauthorized” resellers. The common example for this is with cars, where it’s illegal for a manufacturer to try and force you to only install their own parts. There are, of course, limits to these laws. If you destroy your transmission or engine while servicing them, the manufacturer is under no obligation to repair the vehicle. What manufacturers aren’t allowed to do is refuse to honor a warranty on your engine just because you installed a different set of speakers or an aftermarket radio. The obligation is on the manufacturer to demonstrate that your third-party repairs or modifications caused the failure, not the other way around. Modern electronics are tightly integrated, but the concept is the same. Microsoft isn’t allowed to prevent you from opening your own hardware, and neither is any other manufacturer. So why do they? The answer is simple: Because they know you won’t do anything about it. It’s a nifty example of how companies get away with doing illegal things β€” the cost of taking them to court and forcing them to comply with the law is higher than the value of the product. A car is expensive enough to repair that companies can’t get away with telling you to pony up thousands of dollars for their own parts and repair shops. On the other hand, a smartphone can cost $500 to $700, but that doesn’t begin to cover the cost of a lawyer to litigate the issue, and Apple, Microsoft, and other companies know it. In Microsoft’s case, its warranty states that it ceases to apply if the Xbox One is β€œopened, modified, or tampered with.” It’s flatly illegal. But until someone brings a case against the company and litigates it out, electronics companies will continue to put these stickers on their products, and consumers will continue to believe the manufacturers are legally allowed to do. The situation is also playing out in new ways thanks to the advent of DRM. Tractor manufacturer John Deere and the Library of Congress have both resisted any attempt to require manufacturers to share data on firmware or other DRM’d blocks of information, because it could conceivably allow for piracy or alter the function of the vehicle. John Deere has gone so far as to claim that by purchasing a tractor, farmers gain β€œan implied license for the life of the vehicle to operate the vehicle.” It’s the concept of software licensing, except applied to hardware, and the fact that it’s illegal doesn’t seem to concern anyone much. Article source
  14. If you were one of the 70 million Sony customers affected by the 2011 Sony hack, and took the time to fill in a lengthy claim form following the intrusion, now is the time to check your inbox. Since March 2nd, Sony has been compensating PlayStation Network, Qriocity or Sony Online Entertainment account holders as a result of a class action settlement against it in 2014. On offer are free download codes for a number of PlayStation 3, PlayStation Vita and PSP games, as well as a handful of themes. What you can claim depends on which services you were signed up to at the time of the attack and the choices you made at the start of last year. If you grabbed a free game as part of Sony's "Welcome Back" promotion shortly after the attack, you'll get one more, if not, you can pick two up now. The list includes games like inFamous, LittleBigPlanet and God of War HD Collection but they'll only work on your PS3 or handheld. Sony also offered account credits or a free PSN subscription if the titles on offer didn't appeal. Sony will be glad to put the $2.75 million class action suit behind it and move on. For gamers, the time to enjoy the free games has probably passed but at least the company finally made good on its promise. http://www.engadget.com/2016/03/08/sony-compensation-hack-2011/
  15. Sony's Xperia X Performance, announced at MWC this week. When Sony announced three new Xperias earlier this week, it wasn't really apparent where they fit into its grander smartphone plans. Turns out, the X, XA and X Performance are its future. Since 2013 Sony's flagships have been defined by the letter "Z." We've seen over 10 smartphones with the label, the latest of which were the Xperia Z5 Compact, Z5 and Z5 Premium, released last fall. That led many to expect that, at some point in 2016, an Xperia Z6 series would arrive to replace it. But that's not going to happen. Speaking to the British site uSwitch, a Sony Mobile senior product marketing manager confirmed that Sony "will not be releasing a Z6," adding that it's "turning to the next stage with the Xperia X series." We reached out to Sony for confirmation of the statement, but it makes a lot of sense. The X Performance is everything that the Z6 is likely to have been. It's got a new, supposedly improved camera, the latest Qualcomm Snapdragon 820 processor, 3GB of RAM, and Android 6.0 Marshmallow. It's a flagship. The one area it falls short in comparison to, for example, Samsung and LG's latest, is display: its got what appears to be the same 5-inch 1080p display that graced both the Z3 and the Z5. Although all three are unmistakably Sony phones, there is a small shift in design with the new series. It's a more rounded look than we've seen from Sony before, with a smooth curve where the back meets the sides. This effect is mirrored by the curved glass of the display. It's not the design revolution that you'd expect from a device that splits from the Z nomenclature, but it is... different? Sony had been on a rapid upgrade cycle until recently -- the Z was announced in January 2013, and by September 2015 it had been directly superseded by the Z1, Z2, Z3, Z3+ and Z5. That's an average of one flagship for every six months. Whether it'll slow down this upgrade rhythm with the X series won't be clear probably until this time the next MWC, but you can almost certainly expect some smaller and larger X smartphones sometime this year. http://www.engadget.com/2016/02/24/sony-no-xperia-z6/
  16. Despite what GameStop has in mind, Sony might actually still make its promised "first half of 2016" release date for PlayStation VR. That the company has sent out invites for a special media event just ahead of the annual Game Developers Conference only adds to that suspicion. When you consider PlayStation has used the trade show for the setup's debut in 2014, announcing a release window and upgraded innards last year, it only seems more likely we'll get a hard release date and price on the helmet. Adding to that is the fact that Sony was quick to refute GameStop CEO Paul Raines' claims that the console-based VR hardware wouldn't launch until this coming fall. We'll be in attendance at the event of course, but there's still about a month before it transpires. Until then, you can always jump into the comments with your best guesses for when it hits retail and how much the unit will cost. http://www.engadget.com/2016/02/23/sony-playstation-vr-gdc/
  17. DKT27

    Sony enters SSD market

    We have seen plenty of companies flock to the SSD market in recent years and now there is a new member joining the ranks- Sony is set to break into the SSD market with its own line of SATA based drives. Technically, Sony has some experience with SSDs but it has usually limited its product to Asian markets, so this marks its international debut, with the launch of the SLW-M series of drives, built in Japan. These SSDs use a SATA 6GB/s interface and come in two sizes, 240GB and 480GB. As far as performance goes, Sony’s offerings advertise some decent numbers, with up to 560 MB/s read speeds and up to 530 MB/s write speeds, which puts it on par with plenty of other mainstream offerings currently floating around today. Unfortunately, we don’t know what controller or NAND flash Sony is using with these drives nor do we have word on pricing in the US or Europe. However, we do know that the drives come bundled with a license to Acronis True Image 2015 for those looking to clone their drive and switch to an SSD without losing data. View: Original Article
  18. Canonical To Demo OnePlus & Sony Devices Running Ubuntu Community ports to be showcased at MWC 2016 Ubuntu is coming to even more devices Canonical plans to feature the work of the community-led Ubuntu porting programme in its booth at this year’s Mobile World Congress event. The Ubuntu stand will host devices from Fairphone, OnePlus and Sony, all running community-supported versions of Ubuntu (Touch), including efforts spearheaded by the UbuPorts Project. The Ubuntu Ports programme is a volunteer-led effort to rebuild and package the OS on to pre-existing Android devices. Canonical has actively encouraged and supported these porting efforts since first announcing plans for mobile back in 2013. β€˜Support from Canonical & OEMs’ Devices running community-supported builds of the OS and showcased by Canonical at MWC2016 all have β€˜some backing from Canonical’ and some degree of β€˜support from [the handset OEM]’, Canonical’s Thibaut Rouffineau told us. Unlike early porting efforts these Ubuntu build are to said to run β€˜very well’ and support over-the-air updates (OTA). Although none of the ports are under the direct stewardship of Canonical, its engineers and developers have, we’re told, been offering guidance and support to community efforts that seek it. Furthermore, Fairphone, OnePlus and Sony are said to not only know of the efforts but also β€˜support’ them β€” though the exact degree to which such support extends is, as yet, unknown. Equally unknown are the specific models we’ll see running at MWC. The UbuPorts project has been very busy working on builds for the OnePlus One, the LG Optimus L90, and the Fairphone 2. It’s not a wild leap to assume at least one of these will feature in Barcelona later this month. Canonical will share more details and information on the ports, and how others can get involved, in the build up to MWC, which kicks off on February 22. Source
  19. Sony's attempt to trademark "Let's Play," a term that for years has been commonly used to describe videos of people playing through and reacting to video games, has been shot down. Earlier this month, the United States Patent and Trademark Office website showed that Sony applied to trademark "Let's Play" to describe β€œElectronic transmission and streaming of video games via global and local computer networks; streaming of audio, visual, and audiovisual material via global and local computer networks.” Gaming is a hugely popular category for video content on the internet. It’s why Amazon acquired the video game streaming platform Twitch for $1 billion, and why the most famous creator of "Let's Play" videos Pewdiepie has the most popular channel on YouTube with 41 million subscribers. Basically, if Sony managed to register this β€œLet’s Play” trademark, the company would be in a good position to sue any YouTuber or Twitch streamer who used the term to promote their videos, even though the term has been commonly used in the gaming community for roughly a decade. The USPTO said it would likely reject Sony's application in its initial form, but gave Sony six months to address its concerns, namely that Sony's application is too similar to an existing trademark called "LP Let’z Play.” Stephen McArthur, an attorney who spends his time counseling clients on trademark and copyright issues in the video game industry, told Motherboard that this would have been an easy concern for Sony to address because the "LP Let’z Play" trademark was abandoned. Fearing that Sony would be able to register the "Let's Play" trademark, McArthur filled a Letter of Protest, an obscure procedure that allows third parties to submit evidence for the USPTO to consider before a trademark is published. The letter provided the USPTO with blog posts, the "Let's Play" subreddit, and other evidence demonstrating "Let's Play" was used long before Sony's application to describe video game streaming in general, not Sony's video game streaming service in particular. On Wednesday, a post on The McArthur Law Firm website announced that the Letter of Protest worked. "The USPTO has finally agreed that 'Let’s Play' is a common term in the industry and it issued a strong rebuke of Sony’s attempt to monopolize the term," the post said. An excerpt from the USPTO's argument posted to The McArthur Law Firm website shows that it refused Sony's application to trademark "Let's Play" because "the applied-for mark merely describes a feature of applicant's services." According to The McArthur Law Firm the USPTO’s evidence consisted entirely of the first two sources included in its Letter of Protest: the Wikipedia page for "Let’s Play" and the /r/letsplay subreddit. With it's current application refused, Sony has six months to respond with its own evidence and argument in support of registration, though it's not likely to succeed. "Given the strength of this evidence, we are confident that Sony will not be able to overcome this rejection," The McArthur Law Firm said. "The term β€œLet’s Play” is now forever in the public domain." http://motherboard.vice.com/read/sonys-greedy-attempt-to-trademark-lets-play-was-shot-down
  20. The deal comes as Sony prepares to step up its focus on chip technology for Internet of Things sensors Sony on Tuesday said it will buy Israeli chipmaker Altair Semiconductor for $212 million. The deal comes as Sony prepares to step up its focus on chip technology for Internet of Things sensors. Founded in 2005 by former Texas Instruments execs, Altair develops modem chip technology that allows small devices such as security alarms and power meters to connect to the Web. Sony aims to combine Altair's chipsets with its sensing technologies and image sensors to develop new cellular-connected, sensing component devices. "More and more 'things' are expected to be equipped with cellular chip sets, realizing a connected environment in which 'things' can reliably and securely access network services that leverage the power of cloud computing," Sony chief executive Kazuo Hirai said in a statement. Hirai has worked to move Sony away from consumer electronics in recent years in an effort to drive growth in image sensors, video games and movies. In October Sony scooped up Toshiba's image sensor operations in order to bolster its position as a strong player in the image sensor industry. The deal gave Sony Toshiba's sensor manufacturing facility in Oita, south Japan, as well as Toshiba's 1,1000 engineering and design staff at the plant. The Altair acquisition is expected to close early next month and Sony says it will not have a material impact on the company's financial results for 2016. Article source
  21. Last weekend, we reported that Sony is trying to register a trademark for "Let's Play," a term that for years has been commonly used to describe videos of people playing through and often recording their reactions to video games. The United States Patent Office said it would likely reject Sony's application in its current form, but gave Sony six month to address its concerns, namely that Sony's application is too similar to an existing trademark. If Sony does that, the trademark will go through. Now, one law firm is trying to stop Sony from registering the trademark before it's too late by proving that "Let's Play" is a generic term. "If Sony gets this trademark, someone will have to pay hundreds of thousands of dollars trying to cancel the trademark and fighting Sony's lawyers, and then you have the burden of proof for canceling their mark and that's going to be a very difficult, uphill battle," Stephen McArthur, an attorney who spends his time counseling clients on trademark and copyright issues in the video game industry, told me. If Sony managed to register this β€œLet’s Play” trademark, the company would be in a good position to sue any YouTuber or Twitch streamer who uses the term to promote their videos, including "Let's Play" king Pewdiepie, who has the most popular channel on YouTube with 41 million subscribers. On December 29, the USPTO responded to Sony's application saying it was too similar to a trademark from a company that provides a similar service. The trademark in question is for β€œLP Let’z Play,” which the USPTO describes as an entertainment service that provides β€œonline and offline opportunities for video game enthusiasts to meet and participate in live video game tournaments and on-demand console gaming.” "The problem with that is that LZ Let's Play has abandoned their trademark," McArthur said. "So all Sony has to do is show the trademark office that this trademark is abandoned. As soon as they show that, than Sony's application will go through." Which is why McArthur's is filing a letter of protest. McArthur explains that a letter of protest is an obscure procedure that allows third parties to submit evidence for the USPTO to consider before a trademark is published. By providing the USPTO with blog posts from 2005 discussing "Let's Play" videos without any mention of Sony, the "Let's Play" subreddit, and videos from Pewdiepie and others, the letter can hopefully show that "Let's Play" describes video game streaming in general, not Sony's video game streaming. "Whoever's examining Sony's application might not be a gamer, and you really have to be in the games industry to realize that 'Let's Play' is a ubiquitous term," McArthur said. If the letter of protest works, then Sony's "Let's Play" trademark is dead. If it doesn't work, McArthur said, it could take hundreds of thousands of dollars to enter a legal battle with Sony after the fact, which gamers are not guaranteed to win. "Hopefully they get my letter in time, because I really do think that if they see all this evidence, once they're aware of what 'Let's Play' is, I think they will reject Sony's trademark,"McArthur said. http://motherboard.vice.com/en_uk/read/law-firm-challenges-sonys-lets-play-trademark-before-its-too-late
  22. Gaming is a hugely popular category for video content on the internet. It’s why Amazon acquired the video game streaming platform Twitch for $1 billion, and why Pewdiepie has the most popular channel on YouTube with 41 million subscribers. One of the most popular subgeneres of videos about video games is "Let’s Play," which is pretty much exactly what it sounds like: people play through and often film their reactions to a video game. YouTube personalities like Pewdiepie, Markiplier, and countless others are largely defined by Let’s Play videos, which is why it seems rude that Sony is trying to register a β€œLet’s Play” trademark. The United States Patent and Trademark Office website shows that Sony initially applied for the trademark in October 28, 2015. In the application, Sony describes β€œLet’s Play” as β€œElectronic transmission and streaming of video games via global and local computer networks; streaming of audio, visual, and audiovisual material via global and local computer networks.” Basically, if Sony managed to register this β€œLet’s Play” trademark, the company would be in a good position to sue any YouTuber or Twitch streamer who used the term to promote their videos. Luckily, this hasn’t happened yet. On December 29, the USPTO responded to Sony’s request, saying that it would likely refuse the application. I wish I could tell you it would likely refuse the application because that’s a ridiculous term and broad concept to trademark, but no. The USPTO says that there’s already a similar trademark from a company that provides a similar service. The trademark in question is for β€œLP Let’z Play,” which the USPTO describes as an entertainment service that provides β€œonline and offline opportunities for video game enthusiasts to meet and participate in live video game tournaments and on-demand console gaming.” The similarities between Sony’s application and β€œLP Let’z Play,” according to the USPTO, are enough to refuse Sony’s application because it β€œcould give rise to the mistaken belief that [the goods and/or services] emanate from the same source.” If Sony wants to keep pursuing registering a trademark for β€œLet’s Play,” it now has six months to respond to the USPTO, and explicitly address these similarities. Let’s Play videos are huge, so it certainly makes sense for Sony, and any other big game company for that matter, to establish a brand associated with that type of media. Most game publishers already reach out to existing Let’s Players to create sponsored videos, or just make their own. But for Sony to try and trademark a term and practice that rose organically out of the gaming community? That seems like an overstep. http://motherboard.vice.com/en_uk/read/sony-is-trying-to-trademark-lets-play Sony Rejected in Attempt to Trademark "Let's Play"
  23. Hacker Confirms PlayStation 4 Jailbreak! Exploit Could Open Doors for Pirated Games Sony's PlayStation 4 – the hottest-selling gaming console in the United States – has been in the market for a while now, and since its release, hackers have been tinkering with it to find a way to run unauthorized software. Though breaking the protection on PlayStation 4 is a huge deal, a hacker who calls himself CTurt has claimed to develop a fully jailbroken version of the PlayStation 4 with the help of a kernel exploit that he previously created. The current jailbreak allows dumping of the system RAM from other processes and installing custom firmware that can be used to run homebrew applications that aren't approved by Sony. Of course, there is still a few other security issues to get by, but it is a foot in the door for game piracy, which can affect the gaming market as a whole. The Twitter account of CTurt seems to indicate that currently the exploit only works for PlayStation 4 firmware version 1.76, but apparently it can be tweaked to work for more recent firmware. CTurt successfully managed to take advantage of an exploit in PlayStation 4 v1.76 to inject an external code in the system, thereby taking control of the hardware. Sony would certainly be unhappy with the launch of PlayStation 4 jailbreak and would be trying hard to eliminate any vulnerabilities for the most recent version of PS4 firmware. Source Other Sources