Jump to content

Search the Community

Showing results for tags 'Sony'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Site Related
    • News & Updates
    • Site / Forum Feedback
    • Member Introduction
  • News
    • General News
    • FileSharing News
    • Mobile News
    • Software News
    • Security & Privacy News
    • Technology News
  • Downloads
    • nsane.down
  • General Discussions & Support
    • Filesharing Chat
    • Security & Privacy Center
    • Software Chat
    • Mobile Mania
    • Technology Talk
    • Entertainment Exchange
    • Guides & Tutorials
  • Off-Topic Chat
    • The Chat Bar
    • Jokes & Funny Stuff
    • Polling Station

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Found 78 results

  1. Sony reportedly boosts PS5 production by 50 percent Oculus also increasing orders for new headset Sony is ordering at least 50 percent more PlayStation 5 consoles than it had originally planned to ship this year, according to reports in the Japanese press. While the company was expecting to produce around six million consoles in 2020, Nikkei says that the figure is now at about nine million, while Bloomberg says it could reach 10 million. Both publications put the raised expectations down to increased demand for at-home entertainment in the age of the coronavirus. If Sony could sell anywhere near that total number of PS5 consoles through the end of the year, it would mark a major increase on its predecessor; the PS4 launched in November 2013 and had sold through 4.2 million units by the end of the following month. Facebook is also ramping up production of Oculus VR headsets, according to Nikkei, with a similar goal of pushing growth up to 2 million units in the second half of 2020 — this would reportedly be up 50 percent on its output for the whole of 2019. The company is said to be starting mass production for a new headset this month, though Nikkei doesn’t say whether it’s a standalone system like the Quest or a tethered headset like the Rift S. Gaming hardware has often been difficult to buy during the pandemic. Oculus has experienced severe supply constraints, with its Quest headset frequently selling out as soon as it’s restocked. Nintendo, meanwhile, has experienced difficulty meeting demand for the Switch and its home fitness game Ring Fit Adventure. With several major launches happening in the second half of the year, it’s no surprise that platform owners want to make sure there’s enough stock to go around. Sony reportedly boosts PS5 production by 50 percent
  2. Sony announces PS5 event for June 4th It’s time for some PS5 games Sony is officially confirming its next PlayStation 5 event will be held on Thursday, June 4th. The event will begin at 4PM ET / 1PM PT, and Sony is promising “a look at the future of gaming on PlayStation 5.” It will run for “a bit more than an hour,” and feature “a first look at the games you’ll be playing after PlayStation 5 launches this holiday,” according to Jim Ryan, president and CEO of Sony Interactive Entertainment. “The games coming to PS5 represent the best in the industry from innovative studios that span the globe. Studios, both larger and smaller, those newer and those more established, all have been hard at work developing games that will showcase the potential of the hardware,” says Ryan. “This digital showcase will run for a bit more than an hour and, for the first time, we will all be together virtually experiencing the excitement together.” Recent reports suggested Sony would hold a PS5 event a day earlier on June 3rd, focusing mainly on games. Sony is not expected to reveal every detail of the PS5 console at this event, and further events are rumored to be planned for the coming weeks and months. “This is part of our series of PS5 updates and, rest assured, after next week’s showcase, we will still have much to share with you,” explains Ryan. Sony has so far unveiled PS5 specs, a logo, and a new wireless controller for its next-gen console. Sony has not yet shown off the PS5 console itself, and it’s not clear if that will change at the June 4th event. The PS5 will feature a custom eight-core AMD Zen 2 CPU clocked at 3.5GHz (variable frequency) and a custom GPU based on AMD’s RDNA 2 architecture hardware that promises 10.28 teraflops and 36 compute units clocked at 2.23GHz (also variable frequency). Sony’s PS5 controller. Image: Sony A significant part of Sony’s new PlayStation 5 is the proprietary SSD, and it provides 825GB of storage with 5.5GB/s of performance. Epic Games recently provided a stunning Unreal 5 tech demonstration running on the PS5, showing off the loading of cinematic 8K assets and dynamic lighting effects. Sony announces PS5 event for June 4th
  3. Report: Sony can’t build a PS5 for less than $450 Sony may be waiting for Microsoft to blink first before it names a price tag. Enlarge Aurich Lawson Video game enthusiasts worldwide are looking forward to Sony’s PlayStation 5 launch this fall, but a new report says challenges in sourcing affordable parts may mean that the console comes with a higher price tag than players want to pay. Sony so far is unable to get the manufacturing cost for a PlayStation 5 below $450, Bloomberg reports, which may result in difficulty for the company. The consoles are slated to hit shelves within the next ten months, but apparently a few parts for it are not yet finalized. "We must keep PlayStation 5’s bill of materials under our control, and we need to make the correct number of units in the initial production," Sony Chief Financial Officer Hiroki Totoki said in a recent earnings call. Sources tell Bloomberg the problem is basically good old-fashioned supply and demand. Sony isn't just competing with console rival Microsoft for parts; other device-makers are also in the mix. Prices for DRAM and NAND flash memory are reportedly running high amid high demand from businesses, such as Samsung, launching new generations of high-end flagship mobile phones. Sony is also reportedly spending more than usual on the console's cooling system in order to prevent overheating. The promised hardware, including an eight-core AMD Ryzen CPU built on the 7nm Zen 2 microarchitecture and an AMD Radeon-based GPU with ray-tracing support, can probably use it. That tracks with what we know about Xbox Series X, which is reportedly built with nearly identical AMD architecture. Late last year, Microsoft revealed how huge its console will be, possibly indicative of its own complicated cooling design. We don't yet know what the final PS5 hardware looks like, but its V-shaped development kit inspired almost as much discussion about its own cooling requirements as it did jokes about the console's use as a pizza holder. A difference of a dollar here and a dollar there does indeed add up. Sony could theoretically decide it's worthwhile to sell the consoles at a loss and make up the cash elsewhere. Far more likely, though, is that whatever Sony has to pay in order to get a console manufactured, consumers will pay more than that to buy one. The current-generation PlayStation 4 reportedly cost $381 per unit to manufacture originally. At launch in 2013, units sold for about $20 more than that—a thin margin, to be sure, but a margin nonetheless. If Sony took a similar tactic this time around, the expected launch price for a PS5 would be around $470. We asked Sony Interactive Entertainment about the report but have not yet received a reply. Playing pricing chicken Sony, of course, is not the only player in the console gaming market. Whatever the PS5 costs will no doubt be informed by the price point Microsoft sets for the next iteration of the Xbox line. The Series X, like the PS4, is planned to be in stores for holiday 2020, which means someone will have to blink first. Industry-watchers expect Microsoft to present additional details, including pricing, for the Series X console (or consoles) at this year's Electronic Entertainment Expo in June. Sony, however, recently confirmed that it will not be attending or presenting at E3. Without a known press conference on the calendar for months in advance, Sony has more flexibility to determine when and how it will announce a price point, as well as other details. Going second decidedly has its advantages. Holding fire certainly worked out well for Sony at the start of the previous (current) console generation; its announcement at E3 2013 that the PlayStation 4 would retail for $399 came a scant few hours after Microsoft announced a $499 price point for the Xbox One. The reveal was a mic drop moment for the ages, as these things go, and set the tone for the fall launch. (Sony pulled a similar move in generations past when it blew the Sega Saturn out of the water.) Of course, launch price isn't everything. A console generation in the 21st century seems to last about seven years, and various price drops and refreshed SKUs are now standard mid-cyle developments. Shortly before the PS4 and Xbox One launched, Ars took a look at historical pricing data and found price drops two to three years after launch to be common. The PS4 and Xbox One were no exception: the PS4 dropped to $349 in 2015, and the original Xbox One dropped to $249 in 2016 ahead of the launch of the smaller, cheaper Xbox One S that summer. From what we know of the Series X so far, its specs seem similar enough to Sony's that both consoles could just end up launching at the same price point. Microsoft may have another wrench to throw in Sony's plans, however. Reports indicate that Microsoft is also working on a lower-cost, digital-only gaming box to be sold alongside the Series X this fall. There are conflicting reports on precisely what kind of digital experience Microsoft has in mind. Some reports say the mid-range console, codenamed Lockhart, was scrapped in favor of working on a streaming-only device that would work more like a gaming Roku (or Google's still-challenged Stadia) and be priced in a similar, under-$100 range. Other reports, however, indicate that Lockhart is still on as a lower-powered disc-less console and that developers will be expected fully to support it alongside the Series X—similar to what Microsoft did with the Xbox One S. Either option, if they pan out, could fall into the sweet spot where Microsoft has something to sell at half or less of whatever the PS5 price ends up being. Source: Report: Sony can’t build a PS5 for less than $450 (Ars Technica)
  4. Sony stuns CES with an electric show car, the Vision-S The concept shows off Sony's cameras, sensors, and entertainment. First image of article image gallery. Please visit the source link to see all images. It seems like just yesterday I was complaining about CES turning into a car show. Someone must have heard me, because it appears the response from the tech sector was to say "hold my beer and watch this…" On Monday evening in Las Vegas, Sony used the last few minutes of its CES keynote to show off a concept electric vehicle called the Vision-S. Yes, Sony, maker of Walkmen and Playstations and TVs and so on. And yes, an EV concept car, in this case a sedan that, if you squint, looks a bit like a cross between a Porsche Taycan and a Lucid Air. We don't believe Sony has any plans to start challenging Tesla in the marketplace or to offer a driving experience beyond hooking a steering wheel up to a PS4. Instead, the Vision-S is a showcase for all the enabling technologies that Sony does have a hand in. There are sensors—33 of them in total, including high-resolution CMOS optical, solid state lidar, radar, and time-of-flight sensors, all of which are fused together to create an advanced driver assistance system (ADAS) suite that Sony is calling a "Safety Cocoon" (pdf). The interior similarly showcases the entertainment technology side of Sony's business. There's nothing particularly ground-breaking, but it's all very on trend, including a massive dashboard-spanning display like the Byton M-Byte we looked at on Monday. And if the concept movie is to be believed, the Vision-S happily syncs with your Sony-built handheld and presumably the rest of your Sony-branded digital lifestyle ephemera. The concept also involved the input of more traditional automotive suppliers like Continental and Bosch, and we believe it uses a pair of 200kW (268hp) electric motors that can propel it to a top speed of 149mph (240km/h), hitting 62mph (100km/h) from a standstill in 4.8 seconds. Source: Sony stuns CES with an electric show car, the Vision-S (Ars Technica) (To view the article's image gallery, please visit the above link)
  5. Virtual reality is either an important, transformative technology or a niche innovation that’s destined to be subsumed into “mixed reality” — no one’s quite sure yet. But two of the industry’s biggest players are now taking opposing positions on the subject, as executives from Microsoft and Sony have shared thoughts on whether users are actually interested in VR, and fans are weighing in with their own views. The flashpoint was a comment from Microsoft’s Xbox chief Phil Spencer, who reportedly downplayed VR as an “isolating” experience, and said that “nobody’s asking for VR” — at least, from his customer base. “The vast majority of our customers know if they want a VR experience, there’s places to go get those,” he explained, though he also said “nobody’s selling millions and millions” of VR headsets. For these reasons, the company isn’t planning to support VR on its next Xbox console, codenamed Project Scarlett. Spencer’s take apparently didn’t sit well with Sony’s Shuhei Yoshida, who led the company’s worldwide studios through much of the growth of PlayStation VR — a headset that has, in fact, sold well over 4 million units. This morning, Yoshida tweeted that “we oftentimes work hard to make things that no customers are asking for,” a fairly gentle retort that recalls the supposed quote from car pioneer Henry Ford, “if I had asked people what they wanted, they would have said faster horses.” On one hand, the companies’ respective positions are hardly a surprise at this point. Microsoft has placed its largest mixed reality bets on AR, releasing two Hololens headsets — solely for enterprise customers — while providing lukewarm support for Windows VR, and killing a nascent VR initiative for the Xbox One X. By contrast, Sony completely embraced VR for both its current- and next-generation PlayStation consoles. The company has promised that the existing PlayStation VR and its software will work on the new console, as well as teasing a next-generation VR headset for release after the PlayStation 5’s 2020 launch window. The easiest way to square Spencer’s comments with reality is a literal but properly in-context interpretation of his words. He wasn’t necessarily saying that no one wanted VR — just not Xbox customers. And although his claim about “millions and millions” of headsets is inaccurate for Sony, it’s true about Microsoft’s Windows Mixed Reality platform, which opened PCs to any company interested in creating a VR headset. So many headsets were released as a consequence that consumers didn’t gravitate to just one model, leading virtually every company to fall short of the multi-million mark. Judging by responses on social media, VR fans aren’t pleased with Spencer’s take. Many of the replies to Yoshida’s tweet are praising Sony for having taken risks with virtual reality, and saying that regardless of consumer interest, PSVR “sparked an interest” in VR that will pay off in the next generation. “I’m asking for it and millions of others are,” said @JRPyznar. “VR is going to storm the gates next gen and Sony already has a massive foundation.” Tweets directed at Spencer’s “nobody’s asking” claim express similar sentiments. “How can you look at the data and say that?” asks @Slashim. “Have you not seen Oculus rise over the last decade? It’s the next frontier.” And numerous others are undercutting the suggestion that Xbox fans don’t want VR. “While I’m still getting the Scarlett, this is really frustrating,” says @iN7trepid. “I’m definitely one of those ‘nobodies’ who wants VR on my Xbox.” But not everyone disagrees with the Xbox head’s views. Some Xbox fan tweets have written off VR as unappealing or impractically priced for the console market. Similarly, Redditors on r/Xboxone are generally lining up behind Spencer, though there are some dissenters — and one commenter who reminds us that “Reddit is not a good indication for the mass market.” Regardless, it appears that Sony will have the console VR market largely to itself in the upcoming generation — unless, of course, Nintendo opts to take its VR efforts beyond the experimental (and largely mediocre) Labo VR to a better level in the future. Thus far, the demand for VR hardware has depended considerably on compelling VR games, a point reinforced by the heightened interest in PC VR following the announcement of Half-Life: Alyx, so if Valve’s title gets people to buy VR headsets, perhaps that will be enough to change Microsoft’s mind. Source
  6. Shoo, Alexa! Sony says you can now use a web-based API to program its adorable Aibo robot dog to do new tricks — and you might even be able to make it your smart home’s best friend. With its new “aibo Developer Program,” Sony is inviting developers to make “services and applications” that can work with Aibo. I didn’t really understand what that meant until I saw this incredible concept video of what might be possible with the new APIs. Aibo helped monitor a microwave, turn on a robot vacuum, remind a child that she had left the fridge open, and... act as surveillance camera for the child’s mom? Who needs Alexa — a robot dog might be able to help you out around the house instead! To create simpler tasks, there’s “aibo Visual Programming,” which lets you use Scratch’s drag-and-drop block coding to teach Aibo what to do. Here’s an example of Aibo picking up a tissue, which I guess could come in handy when you have a cold and don’t want to clean up after yourself: Sony does note that you won’t be able to change Aibo’s “emotion, character or mood” through the API — all you can do is teach it new tricks. But Aibo seems pretty happy all the time anyway, so why would you want to change the mood of that very good doggo?? And if the first thing that came to your mind about coding new tricks for Aibo was, “I feel bad programming Aibo,” Sony addresses exactly that in an FAQ: The development tools are part of the new Version 2.50 software update to Aibo, which also lets you feed Aibo through the “My Aibo” app, train your Aibo to “be quiet,” or potty train your Aibo... somehow. Source: With new APIs, Sony’s robot dog could be the smart home assistant you’ve always wanted (via The Verge)
  7. Sony secures short names for potential future PlayStations. Sony Interactive Entertainment has filed trademarks for “PS6,” PS7,” “PS8,” “PS9,” and “PS10” in Japan, likely as security for future PlayStation platforms. This sort of trademark security is a regular occurrence for Sony. Here is a history of “PS” trademarks in Japan: “PS” (trademarked in 2000, released in 1994) “PS2” (trademarked in 1999, released in 2000) “PS3” (trademarked in 2005, released in 2006) “PS4” (trademarked in 2006, released in 2013) “PS5” (trademarked in 2006, released in 2020) In related news, Bandai Namco trademarked “Supo-kyun!” in both logo and text forms, as well as “Men’s☆Party.” Sega Games trademarked “Meikodayo” and “Kaitodayo,” which are the full-body Nendoroid versions of Vocaloid characters Meiko and Kaito Thanks, @piercesword. Source: Sony Interactive Entertainment trademarks PS6, PS7, PS8, PS9, and PS10 in Japan (via Gematsu)
  8. Reports about Sony seeking a buyer for its Playstation Vue business circulated late last week, courtesy of The Information, indicating an uncertain future for Sony's TV streaming service. Today, the Japanese company announced that it will be shutting down PlayStation Vue on January 30 next year. John Kodera, Deputy President of Sony Interactive Entertainment, wrote in a blog post that Sony's decision is due to the slow pace of what he described as a "highly competitive Pay TV industry, with expensive content and network deals". The Information reports that PlayStation continues to bleed cash and that Sony struggles to keep up with high programming costs. Kodera says movie and TV content will remain available to consumers through the PlayStation Store on PS4 and through its wide range of partner entertainment services. He adds: Moving forward, the company will shift its focus to its gaming business. PlayStation Vue was launched in 2015 as an over-the-top Internet television service with a bundle of different channels for $40 per month. In 2017, Sony dropped its cheaper Slim tier offering in favor of PlayStation Vue. Source: Sony will discontinue PlayStation Vue on January 30, 2020 (via Neowin)
  9. Competition is heating up. Sony's slashing prices for its game streaming service. Sony isn't playing games with its PlayStation Now streaming games service. Starting Tuesday, the monthly price for the service will be cut in half, to $9.99 per month. Sony says it's taking the dramatic step in order to keep in line with competition. The new price, which drops from the $19.99 per month it costs now, will be "comparable to other entertainment streaming services on the market," Sony said in a statement. While the move will likely be celebrated by subscribers, it offers yet another sign of how strongly companies are willing to compete to get our dollars. Streaming services have become all the rage, with all manner of companies offering TV, movies, music and, yes, even video games sent over the internet to your phone, laptop, tablet or console. The popularity and ease of streaming technology has pushed a new generation of consumers drops cable bills, leading to a land grab effort by the likes of Netflix, Disney, Apple, Amazon, Google and even CNET parent CBS. To attract ever more people, prices have dropped steadily. Disney Plus, for example, will cost $7.99 per month when it launches later this year, offering access to more than a dozen new original shows in addition to back catalog of Disney, Pixar, Star Wars and Marvel films. Apple TV Plus, meanwhile, will charge $4.99 per month when it launches later this year, promising new shows from entertainment royalty like Jennifer Aniston, Reese Witherspoon, Steve Carell and Oprah Winfrey (not to mention, people who buy a new iPhone, iPad or Mac from the tech behemoth will get a year of Apple TV Plus for free). While there are many streaming video and music services to choose from, Sony's PlayStation Now, which launched in 2014, has been one of the few gaming services available for years. Part of that, industry executives say, is the higher cost of building and maintaining the ultra fast internet connections and powerful data centers capable of creating a game's intricate visuals, streaming them to a player, and then responding to button presses on a controller. Those costs helped to sink the early game streaming company OnLive, which shut down in 2015. A new band of streaming services is starting up though, driven by falling costs of computer components and faster internet connections across around the world. They include Microsoft's Xbox team, which will begin testing its Project xCloud streaming service in October, and game maker Electronic Arts, which announced its game streaming service last year and began publicly testing it last month. Neither has said how much their respective services will cost. "The power of instant access is magical, and it's already transformed the music and movie industries," Google's Phil Harrison said when he announced the tech giant's Stadia game streaming service in March. It's planned to launch in November, and will be free to use if you buy the game through Google. Not everyone's convinced though. Some people believe that eventually people will sour on having so many subscriptions. "Most Americans want two, three or four subscriptions -- they certainly don't want 40 of them, and they aren't going to pay for them," Strauss Zelnick, interim chairman of CBS and CEO of game maker Take-Two Interactive, which makes hit titles like Grand Theft Auto V and the western epic Red Dead Redemption 2, said in an interview this summer. To help PlayStation Now stand out, Sony's relying on a back-catalog of more than 800 games available on the service, including its hit 2013 post-apocalyptic survival game The Last of Us, Bethesda Softworks' popular adventure game Fallout 4, and the fighting game Mortal Kombat X which was published by Warner Bros. Sony said it'll be making some of its more popular games available on the service during the holidays, including the Indiana Jones-esque action game Uncharted 4: A Thief's End, last year's epic God of War and Take-Two Interactive's hit Grand Theft Auto V. That pressure to stand out and become one of the few eventual survivors is likely what's driving Sony's decision to drop its price so dramatically. "Word of mouth is still important when convincing your peers and people you game with that this is a good solution," said Carolina Milanesi, an analyst at Creative Strategies. "if price is the first hurdle, then you don't even get a chance to show your technology is superior." Source
  10. Pick up classic PS4 games for $20. Sony has been making the best of its most popular games for the PlayStation 4 with its PlayStation Hits program which offers iconic titles for $20. When the program launched in June last year it included a range of older best-sellers like Uncharted 4, Bloodborne and Metal Gear Solid V. From October 4th, a raft of new games will be added to the lineup including Far Cry 4, Gran Turismo Sport, Uncharted: The Lost Legacy and the award-winning God of War. You'll be able to pick up any of these titles, plus Rayman Legends, The Crew and Watch Dogs, for $19.99 each through the PlayStation Store. This will bring the total number of games in PlayStation Hits to nearly 50, and you can see the full lineup for the US on the PlayStation website. The program also runs in Canada, though there are a different selection of games available and the prices vary. In Europe, Sony is adding three titles including God of War to the Hits lineup which sells for €19.99 or £15.99. As these games are older titles they are often sold at a discount already. However, having their price reduced in the PS Store is likely to have a knock-on effect on retailers, so you can expect them to be cheaper in non-Sony stores as well. Source
  11. TOKYO (Reuters) - Japan’s Sony Corp (6758.T) surprised the market by reporting on Tuesday a record first-quarter operating profit despite the slowing gaming business, as strong demand for multiple-lens camera systems for smartphones boosted sales of image sensors. Sony is benefitting from sales of more powerful smartphones at customers including Huawei Technologies, offsetting gaming weakness as its almost six-year old PlayStation 4 console nears the end of its life and the cost to develop a next-generation console rises. “Our image sensor sales have been growing independently of the smartphone market growth” thanks to smartphone makers’ adoption of multiple-lens cameras and large-size image sensors, Chief Financial Officer Hiroki Totoki told an earnings briefing. “Our production facilities have been operating at full capacity.” The electronics firm posted an operating profit of 230.93 billion yen ($2.1 billion) for the April-June quarter, up 18.4% from a year earlier and overshooting a consensus estimate of 173.61 billion yen from eight analysts compiled by Refinitiv. The company, which has had two straight years of record profits, maintained its profit forecast for the year ending March at 810 billion yen. The imaging and sensing business, which includes image sensors, posted a profit of 49.5 billion yen, up from 29.1 billion yen a year earlier, comfortably offsetting a 9.6 billion drop in profit at the gaming business, its biggest profit earner. But some analysts say Sony is likely to be susceptible to the situation at Huawei, a major image senor client which Washington placed on a blacklist in mid-May, even though the Chinese company said smartphone shipments rose 24% in the first half of the year. Jefferies estimates Huawei accounted for 15%-20% of Sony’s image sensor revenue for the previous year. “Concerns about trade-related issues remain for the second half (of the financial year),” Totoki said at the briefing, adding that Sony will closely monitor the situation during the July-September quarter to judge the impact on annual earnings. Daniel Loeb’s activist hedge fund Third Point LLC has called on Sony to spin off the imaging and sensing business and position itself as an entertainment company. Totoki said the company is always open to proposals from shareholders, but also reiterated that the image sensor business was one of the pillars in the company’s growth strategy. He added that the annual profit forecasts have not factored in a potential fourth tranche of tariffs on $300 billion worth of goods that Washington has held off launching, a measure that would see almost all Chinese imports to the United States impacted by tariffs. The fourth tranche, if implemented, would affect its gaming consoles, cameras, audio devices and projects, he said. Sony shares closed almost flat on Tuesday before the results were released, while the broader market .N225 climbed 0.4%. The stock hit 11-year highs in September but has been battered this year by worries that profit at the gaming business has peaked. Source
  12. Microsoft and Sony strike games streaming deal Image copyrightGETTY IMAGES Microsoft and Sony have formed a partnership on video games streaming, despite being fierce competitors. It is expected Sony will use Microsoft’s Azure cloud service to host its upcoming PlayStation streaming service. Microsoft has been trialling a streaming offer of its own, under its Xbox brand. The firms said they would also work together on semiconductors and artificial intelligence applications. "For many years, Microsoft has been a key business partner for us, though of course the two companies have also been competing in some areas,” said Kenichio Yoshida, Sony’s chief executive. “I believe that our joint development of future cloud solutions will contribute greatly to the advancement of interactive content.” Microsoft’s chief executive, Satya Nadella, said: "Sony has always been a leader in both entertainment and technology, and the collaboration we announced today builds on this history of innovation.” The two companies have been bitter rivals in gaming since the launch of the first Xbox console in 2001. But in its pursuit to compete with Amazon Web Services, hosting PlayStation’s streaming service would be a major coup for Azure, the fastest growing part of Microsoft’s business. For Sony, if its PlayStation is to remain competitive, it too is likely to need to move heavily into streaming full, high-quality games over the internet. Industry analysts say Sony might have struggled to do it alone. "Everybody else has a head start on them,” said Rebekah Valentine, from GamesIndustry.biz. “There was a lot of discussion that Sony seemed to going the traditional route of making a normal console and continuing with what they had been doing in the past. This partnership with Microsoft shows they are fully exploring streaming technology.” 'Best choice' Sony already has a significant footing in games streaming - its PS Now service, which offers streaming access to the PlayStation back catalogue, accounts for 36% share of the $387m global games streaming market, said analyst Piers Harding-Rolls, from IHS Markit. However, with the streaming market expected to expand rapidly over the next five years, Sony’s comparative lack of expertise and infrastructure left it exposed. "It is clear that Microsoft is the best choice for Sony even with the competitive dynamic between Xbox and PlayStation,” Mr Harding-Rolls said. "Working together they have a better chance to head off competition from the likes of Google, which has gone on to dominate the last wave of technology disruption in the mobile space alongside Apple." While precise details of the partnership are still vague, the companies also said they would be working together on new semiconductors, image sensors and artificial intelligence. For Microsoft, that opens the door to getting its cloud technology integrated into more consumer products, such as cameras and televisions, rather than working mostly on business applications as it does today. Source
  13. Sony creates colossal 16K screen in Japan Image copyrightSONY Image captionSony describes the giant 16K display as acting like a "window to the world" The biggest 16K screen of its kind will shortly go on show in Japan. Sony's display contains 16 times as many pixels as a 4K television and 64 times as many as a regular 1080p high definition TV, meaning it can show images in far more detail than normal. This will let viewers stand close to the unit - which is longer than a bus - without its image looking blurred. One expert said it would likely take decades for 16K tech to filter down to consumer products. The 63ft by 17ft (19.2m by 5.4m) screen is currently being installed at a new research centre that has been built for the Japanese cosmetics group Shiseido in the city of Yokohama, south of Tokyo. It is so large it will stretch between the first and second floors. The development was announced by Sony at the National Association of Broadcasters (NAB) trade show, which is currently being held in Las Vegas. "We're moving slowly towards 8K TVs at the end of the decade and who knows how long it will take to get beyond that, so 16K is likely to be limited to the corporate world for the time being," commented David Mercer from the consultancy Strategy Analytics. "But there's no doubt about it. These displays are incredibly impressive in person - even 8K on a big display is almost mesmerising. "When you get to this resolution it delivers almost a quasi-virtual reality experience as your eyes perceive there to be depth to the content." Sony had previously designed a separate 16K display that went on show at Tokyo's Haneda Airport in 2014, but that looked like it was made up of dozens of smaller screens rather than presenting a single seamless picture. Image copyrightSONY Image captionSony built an ultra-wide 16K display for Haneda Airport five years ago The new "super-size" installation has in fact been created out of several modular panels, but because they do not have bezels they can be fitted together without any visible gaps to create the impression of being a single screen. Sony calls the technology "Crystal LED", which is its brand name for micro-LED display tech. Samsung is also experimenting with the format. The innovation does not require a backlight, but goes much brighter than OLED (organic light-emitting diode) screens while still delivering similar deep blacks. At present, however, the high manufacturing costs involved make it too expensive for widespread use. For now, Sony is pitching a range of smaller, lower-resolution Crystal LED displays for use in office lobbies, car showrooms, cinemas and theme parks. Since little 16K footage exists elsewhere, the firm has produced its own film for Shiseido showing life-size animal wildlife. It has not disclosed the method involved, but has previously achieved what is known as "quad ultra-high definition" footage by using a method called demosaicing. This involves applying an algorithm to 8K footage to deduce what the additional pixels should look like, similar to the way 4K TVs sometimes up-sample 1080p footage. Source
  14. Fierce 5G competition and poor sales see company retreat from once booming sector TOKYO -- Sony is cutting up to half its smartphone workforce as sales shrink in the face of stiff global competition. The job cuts come as the global smartphone industry suffers one of the severest downturns of recent years. Worldwide shipments are expected to decline for the third straight year in 2019 to about 1.3 billion units, according to U.S. research company IDC. Sony's share of the smartphone market has fallen sharply in recent years -- from more than 3% in 2010, according to the research portal Statistica -- to less than 1% currently. It has struggled to compete against leaders Apple, Samsung Electronics and Huawei Technologies, all of which are racing to develop new 5G devices. The decision to scale back its smartphone workforce, which could see up to 2,000 of the total 4,000 jobs cut by March 2020, is part of a move to reduce fixed costs in the business, and also includes procurement reform. Some of the Japanese employees affected by the decision will be transferred to other divisions, but the company will offer voluntary retirement in its Europe and China operations. Sony will limit smartphone sales in Southeast Asia and other areas to focus on Europe and East Asia. The company's smartphone sales for fiscal 2018 are projected to come in at a dismal 6.5 million units, half the previous year's figure and just one-sixth that of five years ago. In fiscal 2014, Sony pulled 1,000 employees from its smartphone operations, but sales have plunged faster than expected, necessitating a further round of cuts. Sony's smartphone business generates annual revenue of about 500 billion yen, but is expected to post an operating loss for the third straight year through fiscal 2019. By halving operating expenses from fiscal 2017, the company hopes the business will turn a profit by fiscal 2020. Sony has restructured before, selling off its personal computer unit and paring costs at its TV business. Now, its smartphone business remains the only loss-making unit. Source
  15. Production is set to ramp up in late summer 2019, just in time for a deluge of new Android and Apple devices Sony, the global leader in imaging sensors — both for smartphones and professional DSLR and mirrorless cameras — is eager to establish itself as the go-to supplier for the next generation of visual-processing chips with a set of new 3D sensors. Speaking withBloomberg last week, Sony’s sensor division boss Satoshi Yoshihara said Sony plans to ramp up production of chips to power front and rear 3D cameras in late summer, responding to demand from multiple smartphone manufacturers. Though Yoshihara is geeked about the potential for augmented reality applications, the most intriguing aspect of this new tech would appear to be a better form of face identification than we currently have. The Face ID approach that Apple first brought into use on the iPhone X — and others like Xiaomi, Huawei, and Vivo have since emulated — works by projecting out a grid of invisible dots and detecting the user’s face by the deformations of that grid in 3D space. Sony’s 3D sensor, on the hand, is said to deploy laser pulses, which, much like a bat’s echolocation, creates a depth map of its surroundings by measuring how long a pulse takes to bounce back. Sony’s sensor chief argues this produces more detailed models of users’ faces, plus it apparently works from as far away as five meters (16 feet). Imaging hardware has traditionally been all about photography and videography, but depth-sensing of the kind Sony is talking up for 2019 is becoming increasingly important. The Japanese giant acquired a Belgian outfit called SoftKinetic a few years ago, which was renamed to Sony Depthsensing a year ago. Now there’s an entire website dedicated to Sony’s venture into the category, with autonomous cars, drones, robotics, head-mounted displays, and of course gaming all figuring as potential applications. In the mobile context, there’s certainly room for improvement for current face-unlocking methods. The most basic kind, such as on the OnePlus 6T, uses the selfie camera to identify the user’s face, and is thus only usable in the dark if you’re willing to flash your face with a bright light every time you unlock your phone. Apple’s Face ID and its Android rivals are all built using multiple components that demand a significant chunk of real estate at the top of the device — which is fine for larger tablets like the new iPad Pro, but stands as a big hurdle for any phone designer eager to achieve the ultimate all-screen design. Sony’s 3D sensors would be an instant winner if they prove capable of matching Face ID for accuracy and security while shrinking down the size of required parts. In late 2017, a report emerged of Apple preparing exactly this sort of 3D laser-based system for the 2019 iPhone, though at the time the company was said to still be courting suppliers. Yoshihara wouldn’t be drawn into discussing which hardware partners Sony expects to see using its 3D sensor technology, but Sony already provides imaging sensors to Apple, so there’s a reasonable chance that these two reports find their confluence with the release of the next set of iPhones featuring Sony’s upgraded 3D-sensing chip. source
  16. The latest PlayStation 5 news for PS4 gamers (Image: SONY) Sony PlayStation remains the market leader with their PS4 and PS4 Pro consoles. However, things could change rapidly in the coming years, and it will require a lot of work for the company’s dominance to remain. Both Sony and Microsoft will be looking to release their next-gen gaming machines by 2021. Many believe that the PS5 release date will be set for 2020, setting up for another large battle with Microsoft’s Xbox Two. Meanwhile, Nintendo will ramp up the pressure with their highly successful Switch games console. Both Microsoft and Sony will need to provide features that will help their new console stand out. And a new report suggests that the PlayStation 5 could offer a massive games upgrade over the PS4. This will be done through the company’s PlayStation VR feature, which was first released on the PS4. Industry analyst Michael Pachter believes that Sony PlayStation may look to offer a serious upgrade in a new PSVR 2 product. This could include 4K support, as well as a lift in FPS currently offered in the base PlayStation VR headset. “Whether Sony does it [follows a multiple console strategy], I think they will probably have that 4K and 240 FPS device that'll support PSVR," he told Gamingbolt. "Whether they have a PlayStation Now device that is streaming only, I don't know. “Maybe there will be two each for PlayStation and Xbox, but I would be surprised if there were more than two, and I'm not sure whether Sony is committed to doing that." A brand new PSVR 2 headset is also expected to offer a built-in camera and upgraded controllers. A new PlayStation VR headset that will be compatible with the PS5 is expected to be announced alongside the new gaming machine. But so far, Sony has not confirmed any plans for either product ahead of a crunch 2019. One online source claims that the PSVR 2 will be a serious upgrade on the current model. This same person revealed PlayStation’s plans to not attend E3 2019 before it was announced, so what they have said has been given a lot more weight. This includes news on the PS5 and the PSVR 2, with the source confirming on Reddit: “Only thing I can tell right now for specs is Ryzen 8 core, Price is 500$ “PSVR 2, on the other hand, will have no breaker box this time around it’ll be inside the console.” That would be a huge change for PlayStation fans and would certainly help boost ownership of VR headsets. There are also reports that the new headset will come with upgraded controllers, while Sony may also be testing new glove interfaces. Specs are currently unknown for the PS5, but some are claiming that the PS4 successor will offer stable 4K at 60fps. There have also been some other surprising hints dropped by Sony this month that might prove interesting for fans. One comes from a conversation on Twitter and is in connection with the lack of first-party PlayStation announcements during The Game Awards. Sony PlayStation’s Shawn Layden was added into a comment regarding the lack of PS4 news and the hope that something is being primed for an announcement soon. Layden replied to this by simply adding: “See you in the new year.” PS4 fans are hoping for new PS5 news in 2019, however, until we learn more from the company itself, much will remain as PlayStation rumour. source
  17. Sony Live App/Web 1 Year Subscription In Just 1rs : Apply Code- DKD1YR To Get It In 1rs. Good for People Who Wants To Enjoy Fifa, Cricket And Other Premium Stuff, Plus It's Ad Free ? Note-Pay Via Debit card better to avoid "Auto Renewal": I used and yes it WORKED.
  18. PlayStation fans hoping for the next generation of console will have to wait quite a bit longer for a new installment in the console series. President of Sony Interactive Entertainment, Tsuyoshi Kodera has stated that the next PlayStation is three years off, according to the Wall Street Journal. The Playstation 4 was released in 2013, meaning there will be an eight-year-long span between the two consoles. The reason behind this extended development period is, primarily, predicated on the company's desire to shift its focus from hardware to online services. "We're no longer in a time when you can think just about the console or just about the network like they're two different things," Kodera said during a press event. Broadening the functionality of the Playstation does seem to be a likely possibility. Kodera also mentioned that the new generation of Playstation won't be limited to a single, stationary, device. Kodera also made mention of Sony's continued expansion of Playstation Plus, Sony's online distribution platform for the Playstation 4. Plus offers a variety of products and subscriptions to its users, which reached roughly 34 million as of March. The added focus on user mobility and online subscription services will likely mean the next Playstation console will be widely different from its previous generations. With the rise of digital distribution platforms like Steam, mobile gaming, and the portability of the Nintendo Switch the habits of gamers today vary widely from the way console developers traditionally viewed the market. Kodera seems confident in Playstation's future, and claimed the delay of its next console will let the company "prepare [for] the next step, to crouch down so that we can jump higher in the future." Source
  19. TOKYO (Reuters) - Sony Corp (6758.T) said on Tuesday it would pay about $2.3 billion to gain control of EMI, becoming the world’s largest music publisher in an industry that has found new life on the back of streaming services. The acquisition is the biggest strategic move yet by new CEO Kenichiro Yoshida and gives Sony a catalogue of more than 2 million songs from artists such as Kanye West, Sam Smith and Sia. The deal is part of Yoshida’s mission to make revenue streams more stable with rights to entertainment content - a strategy that follows a major revamp by his predecessor which shifted Sony’s focus away from low-margin consumer electronics. “This investment in content intellectual property is a key stepping stone for our long-term growth,” he told a news conference. The spread of the internet led to a shrinking of the music market from around 1999 to 2014, Yoshida said, but added that has turned around with the growth of fixed-price music streaming services. “The rise in digital streaming is also expanding songwriter royalty revenues, with Sony capturing value as manager of the copyrights backed by direct deals with the likes of Spotify, Apple Music, Google Play, SoundCloud and YouTube,” Macquarie analyst Damian Thong said in a report. The deal values EMI Music Publishing at $4.75 billion including debt, more than double the $2.2 billion value given in 2011 when a consortium led by Sony won bidding rights for the company. Sony, which has run the business since then, will buy a 60 percent stake owned by Mubadala Investment Company, lifting its ownership to around 90 percent from 30 percent currently. PEANUTS AND SENSORS EMI currently commands 15 percent of the music publishing industry which combined with its Sony ATV business would make the Japanese giant the industry leader with market share of 26 percent, a company spokesman said. Other major players include Universal Music Group and Warner Music Group although their market share figures were not immediately available. Yoshida, who took the helm in April, also beefed up Sony’s content offerings this month with a $185 million deal to take a 39 percent stake in Peanuts Holdings, the company behind Snoopy and Charlie Brown. Also unveiling a new three-year business plan on Tuesday, Yoshida said on Tuesday that his strategy was to prioritize stable cash flow while minimizing the impact of volatile sales cycles of game consoles and other electronics gadgets. The company said it aims to generate a total of 2 trillion yen ($18 billion) or more in cash flow over the next three years, up by at least a third from the previous three years. Image sensors, a pillar of growth for Sony as it restructured in recent years, as well as gaming are set to be biggest profit contributors. Operating profit at its semiconductor business, which includes image sensors, is expected to grow to 160-200 billion yen in the financial year ending March 2021, compared with a prediction of 100 billion yen for this year. Extending the sensors’ applications beyond smartphones into automotive areas would be key, Yoshida said, adding that investment in sensors will account for the biggest proportion of a planned 1 trillion yen in capital expenditure over three years. But operating profit at its video games unit is expected to fall to between 130 billion yen and 170 billion yen, down from 190 billion yen forecast for this financial year. At that time, its PlayStation 4 would be nearing the end of a game console’s typical life cycle. Sony’s shares finished 2 percent lower, hurt in part by the expected decline in profits for its gaming business. Source
  20. The FTC says that if companies don't change their warranty practices, it may take 'legal action.' The Federal Trade Commission put six companies on notice in early April for illegally telling customers that getting third-party repairs voids the warranty on their electronics. You’ve seen the stickers before and read the messages buried in end user license agreements. Plastered on the back of my PlayStation 4 is a little sticker that says “warranty void if removed.” That’s illegal. Motherboard has obtained copies of the letters via a Freedom of Information Act request and has learned the names of the six companies that were warned. They are Sony, Microsoft, Nintendo, Hyundai, HTC, and computer hardware manufacturer ASUS. The letters were sent by Lois Greisman, the FTC’s associate director of marketing practices, on April 9; the FTC has given each company 30 days to change its official warranty policies and says that it may take legal action against the companies. “This letter places you on notice that violations of the Warranty and FTC Acts may result in legal action,” the letters state in bold, adding that the FTC had reviewed warranty language on each manufacturers’ websites and found it to be infringing. “ FTC investigators have copied and preserved the online pages in question, and we plan to review your company's written warranty and promotional materials after 30 days. You should review the Warranty and FTC Acts and if necessary, revise your practices to comply with the Acts' requirements. By sending this letter, we do not waive the FTC's right to take law enforcement action and seek appropriate injunctive and monetary remedies against [company name] based on past or future violations.” The FTC believes all six companies are violating the 1975 Magnuson-Moss Warranty Act, which states that no manufacturer charging more than $5 for a product may put repair restrictions on a device its offering a warranty on. Despite being illegal, many companies have such restrictions. Apple, noticeably absent in this round of of warning letters, often steers customers away from third-party repair services. “Warranty language that implies to a consumer acting reasonably under the circumstances that warranty coverage requires the consumer to purchase an article or service identified by brand, trade or corporate name is similarly deceptive and prohibited,” the FTC letters said. The only difference between the letters is that each calls out the specific language from each manufacturer that violates federal law, for example, Microsoft’s Xbox One warranty states “Microsoft is not responsible and this warranty does not apply if your Xbox One or Accessory is...repaired by anyone other than Microsoft.” The FTC letter specifically states that this type of language is illegal. In three cases, the letters also specifically say that the use of warranty-void-if-removed stickers or “seals” break the law; language in the Playstation 4, HTC, and Asus warranties mention that the warranties are void if a seal is removed, something that the FTC mentioned it is “particularly concerned” about. Nintendo, HTC, Microsoft, HTC, ASUS, Hyundai, and the FTC did not immediately respond to our request for comment. Full Document By the FTC Source
  21. MWC 2018 was jam-packed with exciting tech, which we had a lot of fun experiencing and reporting on. Hopefully you took just as much enjoyment reading our coverage and hands-on impressions. Just in case you missed something from the busy schedule, we have prepared a quick rundown of all the highlights of the Barcelona venue. And just in case you prefer the more retro approach to things, here are some key points in writing as well: alcatel In keeping with its track record, the TCL company unleashed a slew of new devices complete with some confusing and open-to-change-upon-order specs sheets. To be fair, this year's lineup is a bit more premium than usual, with devices like the flagship alcatel 5 likely to end up in users hands even without a carrier contract deal. Joining its ranks are four alcatel 3 variants - the basic one, 3X, 3V and 3C, all rocking trendy new 18:9 panels. Even the entry-level actatel 1X gets to participate in the extra-tall display fun. Alcatel at MWC 2018 Huawei No real mobile announcements from the Chinese giant this year. Well, that does depend on your definition of mobile, since a new MediaPad M5 tablet did make an appearance, alongside a gorgeous, ultra-light MateBook X Pro laptop. ZTE ZTE's new additions to the budget-friendly Blade family can potentially make a big market splash, given their aggressive sub-$300 pricing. The Blade V9 and Blade V9 VITA promise premium looks, strong mid-ranger specs and a solid camera experience. ZTE also showcased the Tempo GO as a part of the Android Go initiative. ZTE Blade V9 and Blade V9 VITA hands-on Nokia HMD brought a full and rich roster of new devices to Barcelona. The nostalgia train is running on full steam, as the Finnish company officially resurrected the Sirocco branding, in its shiny new Nokia 8 Sirocco flagship. Surprisingly, it was not the only flagship product to appear on stage. Well, a bit debatable, since the Nokia 7 Plus is based on a Snapdragon 660, but they've packaged that in an exquisitely crafted aluminum body with ceramic-like finish. The same overall praise for build quality and bill of materials applies to the new Nokia 6 (2018) as well, refreshed for 2018. HMD has an Android Go offer as well in the retro-infused Nokia 1, complete with Xpress-on covers - another old-school Nokia branding brought back from the glorious days of yore. But all the exchangeable cases in the world pale in retro-coolness compared to the 2018 Nokia 8110 4G - reborn in Matrix-worthy black and banana yellow. Nokia 8 Sirocco, 7 Plus, and 8110 4G hands-on review Samsung As expected, after an avalanche of leaks, Samsung launched the S9 pair at this year's MWC. Design-wise, the Galaxy S9+ and Galaxy S9 are more of a refinement on their predecessors than anything else, but with a lot of extra features and goodies hiding underneath. Some highlights include a dual-aperture main camera for both phones, aided by a secondary snapper on the bigger S9+. [email protected] video recording and slow motion [email protected] are now possible with the new generation of chipsets from Qualcomm and Samsung themselves. And that's just the tip of the iceberg. Samsung Galaxy S9 and S9+ hands-on review Sony A pair of exciting new flagships from the Japanese giant. Pretty controversial ones at that. The Xperia XZ2 and XZ2 Compact feature a fresh new "Ambient Flow" design, a lot curvier than before, complete with 18:9 displays. Underneath, both are true powerhouses, built around the Snapdragon 845 and a refined version of Sony's familiar 19MP Motion Eye camera system. HDR recording and display panels are some of the other highlights in the new Xperia XZ2 pair. The Dynamic Vibration system is a peculiar novelty as well. Sony Xperia XZ2 and XZ2 Compact hands-on review Vivo Vivo managed to soak up quite a lot of the spotlight at this year's MWC with the APEX concept phone. It’s a unique device, or rather a unique tech demo (because it's what it is), for more than a few reasons. Thanks to new advancements in OLED technology, the APEX's 5.99-inch panel spans nearly the entirety of its front and also doubles as a speaker and earpiece. Plus, the company's next generation under-display fingerprint technology now spans the entire bottom half of the screen. To top it all off, the selfie camera pops-up when needed via a small motorized dome. If you haven't done so already, you need to check the vivo APEX out. Vivo APEX concept hands-on: a half-screen fingerprint scanner and a periscope camera Asus Asus also brought a full bag of new handsets to Barcelona, namely a fresh new Zenfone 5 line (not to be confused with the 2014 original). Asus is clearly shooting for feature-rich flagships on a budget with the Zenfone 5 and 5z. Both come with tall 19:9 panels, complete with an iPhone X-style notch, live animated emojis and a generous amount of AI sprinkled all over - a recipe worthy for 2018. With a notch less and some downgrades in internals here and there, the Zenfone 5 Lite still promises to deliver all the software goodies and revamped experience of its bigger sibling. And last, but not least, there is the slightly more traditional Zenfone Max (M1) - no AI treatment for this one, but plenty of juice from the 4,000 mAh battery. Asus Zenfone 5, 5z, 5 Lite hands-on review LG LG jumped hard on the AI bandwagon as well, releasing a new and ambitious in scope ThinkQ platform. To go along with it - a pair of devices, or should we say memory options for the V30, descriptively titled the LG V30S ThinQ and V30S+ ThinkQ, with 6GB of RAM and 128GB or 256GB of storage, respectively. The only other change is the duo of new colors. There wasn't really any new hardware to speak of in LG's "K" lineup either, although, technically, these were refreshed with 2018 versions as well. LG K10/K10+ (2018) and LG K8 (2018) hands-on at MWC So there you have it - the MWC 2018 at a glance. We're looking forward to a few other exciting announcements scheduled for later this month so consider this just the start of an exciting season. Gsmarena.com
  22. Sony took the wrapper off its latest flagship pair at the Barcelona venue today, turning quite a few heads in the process. The Xperia XZ2 and XZ2 Compact represent a brand new look for Sony's mobile line and a pretty bold one at that. Curved sides, arching backs and 2.5D Gorilla Glass 5 fronts are at the core of what Sony is calling its "Ambient Flow" design. Symmetry is still a central part of it all, but gone are the sharper corners and edgy forms of the past, replaced by what the Japanese giant believes to be a naturally fitting shape for the human hand. The fingerprint reader is now mounted on the back and comes with the promise of no more legal issues in the US. Both the XZ2 and XZ2 Compact feature a Gorilla Glass 5 front, an anti-twist metal frame and bezel underneath and IP65/68 rating. The back on the bigger one is also Gorilla Glass 5, making for an interesting reflective, but quite slippery and fingerprint-friendly surface. The Compact substitutes that for a polycarbonate blend, with a mat and significantly easier to clean surface. Sony Xperia XZ2 • Sony Xperia XZ2 Compact And the potentially polarizing changes don't stop there. Both the XZ2 and XZ2 Compact come with trendy new, extra-tall, 18:9 displays - 5.7-inch and 5.0-inch diagonals, respectively. Both pushing pixels at a native FullHD+ resolution, which represents a step up for the Compact, over its XZ1 Compact predecessor. Sony's new panels are also HDR certified and support the BT.2020 standard, which their cameras can now record in as well. That camera in question is the same 19MP, Motion Eye, 1/2.3" Sony IMX400, f/2.0 unit from the Xperia XZ1 generation, complete with all the familiar added features, like 5-axis stabilization, predictive hybrid laser/phase detection/contrast AF, burst AF, IR sensor for white balance, LED flash, dedicated hardware shutter key. However, through a collaboration with Qualcomm on the Snapdragon 845 ISP and the software to go with it, the XZ2 and XZ2 Compact offer a new generation BIONZ image processing algorithm/architecture. It is said to help with overall color rendition, as well as detail reproduction and noise handling in low-light environments. As for new camera features, both phones can record 4K HDR video - potentially a world first on the smatphone scene. It uses the same BT.2020 color standard, in a HEVC 10-bit container - ideal for watching on Sony's new HDR panels. Slow-motion video has seen a bump up in resolution as well and can now be recorded in [email protected], as well. The only caveat being that the size of Sony's custom ISP RAM buffer hasn’t grown, so you can only record 1080p slow-mo for half the duration of 720p. There are some notable changes in the audio department as well. First up, sadly, there is no 3.5mm audio jack on either phone. Quite the letdown, considering the beefy profile that comes with the new design (153 x 72 x 11.1mm for the XZ2 and 135 x 65 x 12.1mm for the Compact). Stereo speakers, however, are still present and even 20% louder compared to the XZ1. The bigger Xperia XZ2 also has a new Dynamic Vibration system. It leverages an advanced, wide-frequency vibration motor to simulate bass in music and enhance notification vibrations. The presence and intensity of the vibration can be controlled on a per-app basis. Sadly, the XZ2 Compact lacks the Dynamic Vibration system - one of its very few hardware differences, compared to the regular XZ2. Another one being the lack of QI Wireless charging, which is present on its sibling. The only other major difference is LTE connectivity. The regular XZ2 is rated for Cat.18 speeds, while the smaller one has to live with Cat.15. Other than that, the pair are identical in hardware prowess and are based around the new Snapdragon 845 beastly chipset, coupled with 4GB of RAM and 64GB of UFS storage, expandable through microSD. The latter is on a hybrid tray, so you do have to choose between two SIM cards, or extra storage. Other shared specs include Wi-Fi ac, NFC, Bluetooth 5.0,GPS and GLONASS and USB 3.1 Type-C. The smaller size of the Compact did slash the battery capacity a bit, bringing it down to 2870mAh, compared to 3180mAh on the regular XZ2. The Xperia XZ2 is available in Liquid Black, Liquid Silver, Deep Green (Petroleum Blue) and Ash Pink colors, while the XZ2 Compact has Black, White Silver, Moss Green and Coral Pink dyes. Both are expected to hit shelves some time in late March or early April, with no world on pricing yet. Joining them at the announcement event were two types of official covers - the Style Cover Touch and Style Cover Stand in a plethora of colors. Also, a new Y-style Type-C adapter for simultaneous charging and audio out, which will be bundled with every XZ2 and XZ2 Compact unit. Other announcements include a pair of headphones- the wired/wireless SBH90C and the STH40D. Also, a WCH20 wireless QI charging dock, with a detachable stand and both horizontal and vertical modes of operation. Gsmarena.com
  23. geeteam

    Sony Xperia Z3 benchmark leaks

    Today's leak however gives us a glimpse at the internals of the Sony D6603, or the Xperia Z3, as its common name goes. The GFXBench benchmark database has an entry showing not only the score the device achieved, but also the hardware used. The Xperia Z3 seems to have the same hardware as the Xperia Z2 - starting from the 5.1-inch 1080p screen, moving through the Snapdragon 801 chipset with 3GB RAM, down to the 20MP camera on the back. What remains to be seen is what possible feature would Sony use to differentiate its new flaghsip. Of course, we are yet to learn more about the new compact phone in the Z series - whether it's Z2 Compact or Z3 Compact. That's another phone expected to make an appearance at IFA 2014 Berlin. Source
  24. Reportedly, the Xperia Z3 will sport a 5.15-inch display with 1,080 x 1,920 pixels - so it’s not going to be larger than the 5.2-inch 1080p screen of the Xperia Z2. The new smartphone should be powered by a quad-core Qualcomm Snapdragon 801 processor clocked at 2.4GHz, helped by an Adreno 330 GPU and 3GB of RAM. There’s 16GB of memory inside, while the rear hosts a 20.7MP camera, and the front includes a 2.1MP camera. Android 4.4.4 KitKat should be on board. All in all, the Z3 doesn’t appear to be too different from the Z2, although it’s said that its body is a bit thinner (only 7mm). Rumor has it that Sony intends to announce the Xperia Z3 in September. That’s also when the company might unveil a smaller version of the new device, possibly called Xperia Z3 Compact. Until we hear more on this, you can see some photos that allegedly show the Xperia Z3 below: Source
  25. Soundcloud caused controversy recently by letting Universal Records delete content and now it's becoming clear why. Soundcloud, Universal, Sony and Warner are said to be on the cusp of a deal, one in which the music hoster gives the labels royalties and up to 15% of its business in exchange for not getting sued. Anyone running a user-generated content site needs to seriously consider the implications of its users uploading infringing material, because it’s pretty much guaranteed to happen on a very large scale indeed. Once the world’s largest recording labels and movie studios see this happening, things can go bad quickly, unless certain preventative steps are taken. Bringing the business into line with the DMCA is a necessary first step, one which will see the hosting site respond to takedown notices in a timely fashion. Other sites have gone a step further. As underlined by the MegaSong debacle, YouTube gives some big record labels the right to take down content they don’t like, even if there are no apparent copyright infringement issues. YouTube doesn’t appear to get involved much in the process either, leaving the labels to decide what goes and what does not. Another company that headed down that route recently was SoundCloud. The audio upload site has been coming on in leaps and bounds over the past five years, in part due to the popular and sometimes illegal content uploaded by its users. Recently, however, it was revealed that not only had the company given Universal Music the ability to take down infringing content, but to do so without oversight. YouTube allows the labels to do that because it struck a distribution deal with them, but why would Soundcloud follow suit? News today suggests that this particular question answers itself. According to a Bloomberg, Universal Music, Sony Music Entertainment and Warner Music Group are “closing in” on a deal with Soundcloud which will see the service obtain licenses to host and distribute content from these major labels. An anonymous source familiar with the negotiations said that the deal will not only see the labels getting a share of future Soundcloud revenue, but Universal, Sony and Warner each picking up a 3% to 5% stake in the business. On top of that and most importantly, Berlin-based Soundcloud will receive assurances that it won’t get sued, a valuable stability that US-rival Grooveshark is unlikely to enjoy anytime soon. No one involved in the talks is speaking on the record, but sources suggest that the agreement would value Soundcloud between $500 million and $600 million, not bad for company that was nibbling at the heels of MySpace just five years ago. The 200 employee company is definitely on the up. One year ago Soundcloud reported having 200 million unique users, but by November 2013 that had increased to 250 million. A target of one billion users leaves Soundcloud with plenty to do, but with the threat of large-scale litigation off the table, the process will be much, much easier. Source: TorrentFreak
×
×
  • Create New...