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Steam Controller Works Again with Older Udev Rules in Latest Steam Client Beta


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Steam Controller Works Again with Older Udev Rules in Latest Steam Client Beta

 

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Upgrade your rules to allow Steam to access /dev/hidraw*

 

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A few moments ago, Valve's engineers pushed a new Steam Client Beta, the fourth one for the week of December 5, and while it's not a major milestone, it brings an exciting feature for Steam Controller users on Linux platforms.

 

The fact of the matter is that there's only once change in today's Steam Client Beta release for the day of December 9, 2016, and it makes the Steam Controller device work again with the older udev rules.

 

To support future functionalities of the Steam Controller, which Valve is known to implement all the time to make it the best gaming controller for Steam users, the company recommends upgrading the rules to allow Steam to access /dev/hidraw*.

 

"The Steam Controller works again with the older udev rules - upgrading your rules to allow Steam access to /dev/hidraw* is recommended for future feature support: http://steamcommunity.com/app/353370/discussions/0/490123197956024380/," reads the announcement.

 

In-Home Streaming now supports NvFBC with the latest Nvidia video driver

 

As mentioned before, this is the fourth Steam Client Beta update released this week, and the other three brought some interesting features as well, such as support for the NvFBC capture method with the latest Nvidia graphics driver to the In-Home Streaming feature in the Steam Client Beta update for December 7.

 

SteamVR received attention as well in the December 7 Steam Client Beta update, improving the navigation when using the Steam dashboard with the Oculus Touch controller, and it looks like the December 8 Steam Client Beta update fixed a hang at startup if a controller is connected.

 

Lastly, the Steam Client Beta update for December 5, 2016, improved the Web control functionality to fix a SSL loading failure, addressed various XAudio2 games that failed to create audio devices when launched, and fixed Camera Popping when attempting to mode shift the Camera input on games that are natively supported.

 

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