Welcome to nsane.forums

Welcome to nsane.forums, like most online communities you need to register to view parts of our community or to make contributions, but don't worry: this is a free and simple process that requires minimal information. Be a part of nsane.forums by signing in or creating an account.

  • Access special members only forums
  • Start new topics and reply to others
  • Subscribe to topics and forums to get automatic updates

Search the Community

Showing results for tags 'valve'.

More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


  • Site Related
    • News & Updates
    • Site / Forum Feedback
    • Member Introduction
  • News
    • General News
    • FileSharing News
    • Mobile News
    • Software News
    • Security & Privacy News
    • Technology News
  • Downloads
    • nsane.down
  • General Discussions & Support
    • Filesharing Chat
    • Security & Privacy Center
    • Software Chat
    • Mobile Mania
    • Technology Talk
    • Entertainment Exchange
    • Guides & Tutorials
  • Off-Topic Chat
    • The Chat Bar
    • Jokes & Funny Stuff
    • Polling Station

Found 13 results

  1. Valve And Game Publishers Face EU Probe For Geo-Blocking, ASUS For Online Price-Fixing Valve, the company behind games distribution platform Steam, is being investigated by EU antitrust regulators. Agreements in place between Valve and five game publishers that implement geo-blocking in titles could breach European competition rules. Valve, alongside Bandai Namco, Capcom, Focus Home, Koch Media and ZeniMax, is under investigation to determine whether the practice of restricting access to games and prices based on location is legal. At the same time the European Commission is launching an investigation into ASUS, Denon & Marantz, Philips and Pioneer for price manipulation. The investigation into the four electronics manufacturers centers around the fact that the companies restricted the ability of online retailers to set their own pricing for goods. European investigators say: "The effect of these suspected price restrictions may be aggravated due to the use by many online retailers of pricing software that automatically adapts retail prices to those of leading competitors. As a result, the alleged behavior may have had a broader impact on overall online prices for the respective consumer electronics products." Announcing the investigation into geo-blocking, the European Commission says: Commissioner Margrethe Vestager said: "E-commerce should give consumers a wider choice of goods and services, as well as the opportunity to make purchases across borders. The three investigations we have opened today focus on practices where we suspect companies are trying to deny these benefits for consumers." The Commission says that the investigations have been launched "on its own initiative", and there is no word on how long they may take to complete. Source
  2. Just ahead of the weekend Valve released a new Steam Client with a number of worthwhile user friendly tweaks and changes. Many Steam users will just accept these updates without reading through the reams of release notes, but if you do that you could miss out on some genuinely useful new features of the client. Among the most welcome changes were; easy movement of game folders around your computer drive(s), and more extensive / better controller support. The main changes were as follows: Updated Web control to Chromium v56.0.2924.10 Account email and password wizards are now web based and offer usability and recovery improvements Game install folders can be moved to other Steam Library folders under Properties / Local Files Improved download/update error messages when game files are locked by other programs Improved error message when you fail to install a game and don't have enough disk space due to user quotas Added 'Repair' option for Steam Library Folders to fix Windows user access rights Support for including log files and crash dumps in system reports when submitting some types of help requests The new way of moving game folders is very quick and simple - and available right from the client interface. To move a game's files you just highlight a game in your library and right click it, select 'Properties', then select the 'local files' tab. From there you can choose the 'move install folder' option and navigate to a destination folder. On my system I had to first create a new Steam Library Folder (View>Settings>Downloads) on a different drive to provide drop down menu move options. You are limited to moving one game at a time this way. The client update brought along a good lump of extra controller support too. Valve added XBox 360, Xbox One, and Generic X-Input controller configurator support which it explained "allows all recognized controller types to use the advanced mapping features of the Steam Controller Configurator". Furthermore, support for third party PS4 controllers and flight sticks was added. As with the main client, a series of bug fixes was delivered in the controller support software. You can read more on the Steam community website. View: Original Article
  3. Valve Finally Makes Steam Work Out-of-the-Box with Open-Source Graphics Drivers Also introduces idle detection and updates the Vulkan loader The new Steam Client Beta update brings quite a lot of changes (see them all in the changelog attached at the end of the story), but we're very interested in the Linux ones, which appears to let Steam work out-of-the-box with open-source graphics drivers on various modern GNU/Linux distributions, while implementing a new setting for older ones to improve the interaction between Steam's runtime and system's host libraries. "Improved interactions between the Steam runtime and host distribution libraries, which should let Steam work out of the box with open-source graphics drivers on modern distributions. If using an older distribution or running into problems, use STEAM_RUNTIME_PREFER_HOST_LIBRARIES=0 to revert to previous behavior," reads the release notes. Vulkan loader updated to enable Xlib support, idle detection added Additionally, Valve implemented idle detection for Linux platforms, automatically switching the friend status in the built-in chat to Away/Snooze when you're not at pressing any buttons on your PC, improves keyboard and mice support for Vulkan apps when using the Overlay, as well as the Vulkan loader to enable Xlib support. It also looks like the close-to-tray behavior is now unified with other platforms besides Steam OS. Users can now use the "STEAM_FRAME_FORCE_CLOSE=0" setting to force the Steam Client to close to tray on GNU/Linux distributions that don't offer a proper system tray area. Other than that, the new Steam Client Beta update addresses some DRI3-related crashes with open-source graphics drivers by shipping with an updated libxcb library, and adds a bunch of Steam Controller improvements. All these goodies and much more are coming soon to the Steam Client when a new stable build will be released. Again, you can view all the improvements in the changelog attached below, and if you can't wait until the new stable version arrives, you can switch right now to the Beta channel in the General section of the Setting dialog, but please try to keep in mind that this is a pre-release build. Steam Client Beta Changelog: Source
  4. [Not Massive] Valve Just Struck Down Digital Homicide In the world of Steam and shady developers, no name has drawn quite as much hatred from the gaming public like Digital Homicide. Not unlike similar personalities including Uwe Boll, Digital Homicide’s notoriety is only superseded by the fact that the perception of its following is much higher than the real numbers. What it does have, however, is the ability to flip Unity engine assets and turn those into cookie cutter games that are quickly becoming parodies of themselves. Fast forward to Steam Greenlight, a service that Digital Homicide has flooded with dozens of titles. As of this publishing, the company has more than forty titles in its Greenlight section. You read that correctly, more than forty. In their rush to clutter the service with as many titles as possible, Digital Homicide has resorted to putting out entire series of games that appear to be quite literally the exact same game but with different stock images.                   The picture above is Daisy’s Sweet Time: Cupcake Mania 3. It is identical to the other two iterations of the game plastered on Greenlight, and functionally it is also identical to Merle Wizard Extraordinaire #1, 2, and 3, all posted on the exact same day. Those games, in turn, are identical down to the placement of enemies, to Sarah to the Rescue, and its four sequels. Eleven games, all posted to Steam on the same day, all completely identical except for the art. As of this posting, there are more than a dozen Space Inavders clones up on Greenlight through Digital Homicide. Continue reading ↓
  5. When I was a kid, I was sure that I could make a living off of playing video games. Maybe I'd be testing them, perhaps competing in tournaments, or maybe people would just pay to watch me play. I didn't really think through the details, I just knew that I'd make a living off of doing my favorite activity. While I've never actually achieved that dream, there are definitely opportunities out there. And if you play Counter-Strike, your chances of getting rich off of games just got a little better. Valve has announced that they are increasing the prize pool of every major CS:GO championship to a cool $1 million. That's a huge change from just three years ago, when the prize pool was a mere $250,000. If you've got the chops, that's a lot of money on the line. The first chance that players will have at getting the million bucks is at MLG Columbus. If you're not familiar, MLG hosts some of the biggest competitive gaming events in the US. The Columbus event will feature 16 teams that compete for the top prizes. The prize breakdown goes as follows: The champion gets $500,000, second place gets $150,000, 3rd and 4th place finishers get $70,000 each, and 5th through 8th place each get $35,000. Essentially, half of the teams will walk away with a pretty decent amount of cash, courtesy of Valve. The event will run from March 29-April 3rd. http://www.slashgear.com/valve-offers-1-million-prize-pool-for-all-future-csgo-tournaments-24428910/
  6. While the fanfare surrounding digital currencies like Bitcoin seems to have settled down a bit over the last year, plenty of people still have some left over to use and soon, you may be able to use your left over Bitcoins up on Steam according to hints found in the Steam client’s translation servers. While Valve has yet to make an official announcement, Reddit user Haoose has come across some evidence that Bitcoin payments could be coming. According to reports, Valve may be planning to use a third-party company known as BitPay to handle transactions. Bitcoin would join the many other payment methods Steam currently offers, including standard credit/debit cards, PayPal, Skrill, and Steam credit. According to the Reddit post, an entry found under “checkout_receipt_pending_bitcoin_long” contains the following text, which could be presented to Steam buyers following the transaction: “Your purchase is currently in progress and is waiting for confirmation of bitcoin delivery from BitPay. This process can take several minutes to a few days for confirmation. Valve will send an email receipt to you when payment is received for this purchase. During this time, you may continue shopping for other games though you will not be able to re-purchase any products that are pending in this transaction.” View: Original Article
  7. Sven Co-op is, as the title suggests (the Co-op part, not the Sven part) a cooperative multiplayer game based on Valve's mega-hit FPS Half-Life. It actually began development as a Half-Life mod more than 15 years ago, but in the summer of 2013 Valve gave the team permission to release it as a standalone game on Steam. And today, it's finally happening To celebrate the release, the developers are holding a “release party” on the Gamesurge IRC server—another testament to its aged roots. A guide detailing the capabilities of the new Angelscript plugins is also now available. Sven Co-op was originally based on Half-Life and retains similar weapons, monsters, and characters, but the difficultly has been ramped up to support cooperative play. “Sven Co-op's levels are set as missions and are generally separate from each other. Many missions span several maps and some are collected together in a series," the game description states. "The aim of most levels is to reach the end or to achieve an objective—obtaining a high score is not essential to beat a level, it's just part of the fun.” And it looks like a ton of fun. Sven Co-op is available now—for free, by the way—on Steam. View: Original Article
  8. Push Half-Life 3 to the back of your mind, where it surely spends most of its time these days. How about some new Half-Life 2? Indie dev Richard Seabrook has spent the past two years working on a continuation of Gearbox's Half-Life 1: Opposing Force story, and the result, Prospekt, is said to match Half-Life 2: Episode One in length. February 11 is the big day. At one point in Prospekt's development, Seabrook loaded it onto memory sticks, packed them in a briefcase adorned with the lambda logo and dispatched it to Gaben. He did not hear back. After passing through Greenlight, however, Prospekt gained Valve's nod of approval for the licence and assets. As Gordon Freeman is cornered in Nova Prospekt, the Vortigaunts teleport US Marine Adrian Shepherd into the fray to give him a fighting chance. That's you. In total, Prospekt has 13 levels (including a return to Half-Life 1's Xen, which the long-running Black Mesa project is still working on) and upgrades the visuals of the original setting. Prospekt will cost £7.50/$10. You don't need to own Half-Life 2 to play, but I'm saying that you should own Half-Life 2, you strange maverick. View: Original Article
  9. Valve is set to head to court in Europe once again, after another consumer group announced it was suing the Steam owner for not providing its users the ability to resell games that they had previously purchased. This time though, the group is French and they’re annoyed at other things too, including some of the content ownership rights on the Steam platform. Although reselling games is a feature a lot of people have requested, citing that it would allow more people to buy more games with their pocketed change, Valve has already won this case in court in Germany. It pointed out that gamers were able to download and re-download their games at will and that technically made it a subscription more than an owned product. Second hand digital products don’t expire either, so the second hand market could stretch on to near-infinity. At least in the eyes of the court that originally looked at the case. It may be that a French one sees differently, but it will have plenty of other points to weight up first. You want the truth?! We’re working on Half Life 3… The group also wants to go after Valve for not taking responsibility when users are scammed or their accounts are hacked. That one may be difficult to argue too if users are clicking phishing links and logging in through dodgy sites, but as Kotaku points out, there was that hack back in 2011 where Valve took a while to let people on to what was happening. The consumer group also doesn’t like that Valve claims ownership of user-uploaded content, but it is non-exclusive, so can still be used elsewhere. Finally, the French organisation doesn’t like that you can’t take money out of a Steam wallet. While that is annoying, it also removes a big incentive for hackers who may otherwise take over accounts and then transfer that money out of the Steam accounts very easily. The only bit that might be a stickler is that that money is taken away if your account is banned. View: Original Article
  10. In an update about security and trading on its Steam Games distribution platform Valve has said that the number of Steam accounts hacked every month has grown to around 77,000. Account theft is the number one complaint of Steam users, we are told, and once an account has been compromised it is usually quickly cleaned out. Now Valve hopes that users will start to make use of two-factor authentication, via its Steam Guard Mobile Authenticator (part of the Steam mobile app), to reverse the hacked accounts growth trend. "Having your account stolen, and your items traded away, is a terrible experience, and we hated that it was becoming more common for our customers," says Valve. However Valve points to the introduction of Steam Trading, a popular feature of the platform for many users, as sparking a twenty-fold increase in hacked account complaints. With tradable digital goods commonplace Valve says that "essentially all Steam accounts are now targets" for hackers. Two-factor authentication Valve is asking users to employ two-factor authentication to secure their Steam accounts, to simply try and cut down the numbers of hacked accounts. In two-factor authentication a second device is used to confirm user identity. Valve has made its own system as it provides better security than a generic app like Google Authenticator. Steam Guard Mobile Authenticator is the tool (part of the latest Steam app on Android or iOS) and users are encouraged to use it if they have a smartphone. Trading speed bumps As some people won't want to, or can't enable two-factor authentication for some reason, Valve has thought about removing any quick and easy profits available from hacking a Steam account. Removing trading entirely was pondered over but that's a "bad choice for users". Instead Valve has implemented delays in the trading process to give people a decent chance of noticing they have been hacked. For those not using Steam Guard Mobile Authenticator it means you will have to wait 3 days for trading items to go through the system, or 1 day for trades with Steam friends you have had for over 1 year. Valve regrets making its platform more difficult to use for its users but says that it was faced with a tradeoff in which it has been forced to either shut down a service or add in an extra step of security. The company will be monitoring discussions and user feedback concerning the new security approach. :view: View: Original Article
  11. Steam for Linux Usage Is on the Rise and Gets Closer to 1% The new Steam Hardware & Software Survey for October is out Up until six months ago, the Steam for Linux usage was around 1.2%, but it dropped to 0.7 in just one month. Something major changed in the way Valve gathered or presented the collected data, or suddenly almost half of the Linux users just stopped using Steam. Since the latter is not really possible, we must conclude that the former option is the corrected one. It's also important to know that the Steam Hardware & Software Survey is not a precise tool, and it cannot be used as such. The only ones who can rely on the Steam Hardware & Software Survey are the guys from Valve because they are the ones who have all the numbers. In this case, it would have been nice to know how many people were asked and what other criteria were used. There are all sorts of numbers that would be useful, but for now, we have to contend with the 0.98% that is provided. Steam for Linux is on the rise, again The number of Steam for Linux users seems to be on the rise once more. We've seen a small increase each month, and if we add to that the fact that the total number of Steam users has been increasing as well, the figures are actually quite good. Well, they are not quite as good as we want them to be, but we can hope that they will improve after the launch of the Steam Machines on November 10. As it stands right now, the most used operating system for Steam is the 64-bit edition of Ubuntu 14.04.3 LTS, followed closely by Ubuntu 15.04 64-bit. It's likely that the recently released Ubuntu 15.10 will be spotted in the second position next month, after people have a chance to upgrade. Source
  12. A man from Indiana has pleaded guilty for his role in a hacking ring that targeted major games developers. Austin Alcala, 19, from the town of McCordsville, admitted guilt (PDF) to charges of conspiracy to commit computer intrusion and criminal copyright infringement. Alcala will be sentenced on a July 29 hearing, where he could face as much as five years in prison. The teenager was part of a group of hackers who sought to steal data from game studios between the Spring of 2012 and April 2014. The group targeted companies including Microsoft, Valve and Epic games, where they broke into corporate networks and pilfered internal documents, source code and unreleased games. The US Department of Justice (DOJ) said Alcala worked with the other members of the group to infiltrate systems owned by Microsoft in order to steal software and internal documents discussing the then-unreleased Xbox One console and Xbox Live online gaming service. He was also said to be involved in heists targeting the FIFA, Call of Duty: Modern Warfare and Gears of War franchises. In one instance, the DOJ alleges Alcala stole 11,266 log-in credentials from an unnamed company and distributed them to other members of the group. The DOJ estimates that the business data, code and games the group pilfered from their targets added up to between $100m and $200m. No customer information was believed to have been stolen. Alcala's conviction was the fourth related to the games hacking group. The FBI has already won convictions against Sanadodeh Nesheiwat of New Jersey, David Pokora of Ontario, Canada and Nathan Leroux of Maryland. Nesheiwat and Pokora are scheduled to be sentenced later this month, Leroux will be sentenced in May. The DOJ said that the FBI is still investigating the case and working with law enforcement agencies in Canada and Australia to hunt down other members of the international group. http://www.theregister.co.uk/2015/04/02/teen_pleads_guilty_in_microsoft_and_valve_hacking_case/
  13. A new stable Steam client update has been released by Valve and the developers have finally enabled In-Home Streaming for everyone. The In-Home Streaming feature allows users to stream games from a Windows operating system to a Linux-powered machine that also runs Steam. This is the solution proposed by Valve that practically enables Linux gamers to play any Windows-only titles, although it's rather cumbersome, to say the least. Like any other major Steam update, the latest has been preceded by a flurry of smaller ones in the Beta branch of the software. This is basically just a collection of those features and fixes that were already available for all users of Steam Beta. According to the changelog, the handling of corrupt data during downloads has been fixed, several small memory leaks in the Steam client have been corrected, a rare crash that occurred when workshop image update was performed inside the library details view has been fixed, DLCs can now be disabled in the DLC properties page for a game, and some AppVerifier errors and warnings caused by Steam that could make it hard for games to use AppVerifier have been fixed. The other big feature that is being worked on by Valve developers is called Big Picture. This is an interface for Steam designed to work on big screens and controlled with the mouse or gamepad. Big Picture is more than just a skin for Steam, which means that a lot of extra effort is needed to make it function as it should. This latest update for Steam introduced a large number of changes and fixes for Big Picture. For example, a new profile section has been added to the main menu in order to replace the old community section, all games are now filtered by default "On Platform" rather than "All Games" if you are not on Windows, the pending friends invitations are now collapsing into a single friends list entry, and a case where after accepting a friend invite on the web it would only be partially updated has been fixed. Also, the Big Picture movie audio and video synchronization has been improved, the performance in some cases with the Big Picture window has been improved on the Linux platform, the movie playback support and the support for animated gifs has been improved as well, and adding non-Steam games is now directly supported in Big Picture. Source Official Announcement