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Showing results for tags 'steam client beta'.
Found 2 results
vissha posted a topic in Technology NewsValve Finally Makes Steam Work Out-of-the-Box with Open-Source Graphics Drivers Also introduces idle detection and updates the Vulkan loader The new Steam Client Beta update brings quite a lot of changes (see them all in the changelog attached at the end of the story), but we're very interested in the Linux ones, which appears to let Steam work out-of-the-box with open-source graphics drivers on various modern GNU/Linux distributions, while implementing a new setting for older ones to improve the interaction between Steam's runtime and system's host libraries. "Improved interactions between the Steam runtime and host distribution libraries, which should let Steam work out of the box with open-source graphics drivers on modern distributions. If using an older distribution or running into problems, use STEAM_RUNTIME_PREFER_HOST_LIBRARIES=0 to revert to previous behavior," reads the release notes. Vulkan loader updated to enable Xlib support, idle detection added Additionally, Valve implemented idle detection for Linux platforms, automatically switching the friend status in the built-in chat to Away/Snooze when you're not at pressing any buttons on your PC, improves keyboard and mice support for Vulkan apps when using the Overlay, as well as the Vulkan loader to enable Xlib support. It also looks like the close-to-tray behavior is now unified with other platforms besides Steam OS. Users can now use the "STEAM_FRAME_FORCE_CLOSE=0" setting to force the Steam Client to close to tray on GNU/Linux distributions that don't offer a proper system tray area. Other than that, the new Steam Client Beta update addresses some DRI3-related crashes with open-source graphics drivers by shipping with an updated libxcb library, and adds a bunch of Steam Controller improvements. All these goodies and much more are coming soon to the Steam Client when a new stable build will be released. Again, you can view all the improvements in the changelog attached below, and if you can't wait until the new stable version arrives, you can switch right now to the Beta channel in the General section of the Setting dialog, but please try to keep in mind that this is a pre-release build. Steam Client Beta Changelog: Source
vissha posted a topic in Technology NewsSteam Controller Works Again with Older Udev Rules in Latest Steam Client Beta Upgrade your rules to allow Steam to access /dev/hidraw* The fact of the matter is that there's only once change in today's Steam Client Beta release for the day of December 9, 2016, and it makes the Steam Controller device work again with the older udev rules. To support future functionalities of the Steam Controller, which Valve is known to implement all the time to make it the best gaming controller for Steam users, the company recommends upgrading the rules to allow Steam to access /dev/hidraw*. "The Steam Controller works again with the older udev rules - upgrading your rules to allow Steam access to /dev/hidraw* is recommended for future feature support: http://steamcommunity.com/app/353370/discussions/0/490123197956024380/," reads the announcement. In-Home Streaming now supports NvFBC with the latest Nvidia video driver As mentioned before, this is the fourth Steam Client Beta update released this week, and the other three brought some interesting features as well, such as support for the NvFBC capture method with the latest Nvidia graphics driver to the In-Home Streaming feature in the Steam Client Beta update for December 7. SteamVR received attention as well in the December 7 Steam Client Beta update, improving the navigation when using the Steam dashboard with the Oculus Touch controller, and it looks like the December 8 Steam Client Beta update fixed a hang at startup if a controller is connected. Lastly, the Steam Client Beta update for December 5, 2016, improved the Web control functionality to fix a SSL loading failure, addressed various XAudio2 games that failed to create audio devices when launched, and fixed Camera Popping when attempting to mode shift the Camera input on games that are natively supported. Source